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335 Commits

Author SHA1 Message Date
f1f31100c5 [obsidian] vault backup: 2025-08-05 18:45:51[
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77dc3f577a [obsidian] vault backup: 2025-08-05 17:45:45[
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5f422bf2ec [obsidian] vault backup: 2025-08-05 00:16:00[
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63a356bc95 [obsidian] vault backup: 2025-08-04 15:47:31[
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49594d698b [obsidian] vault backup: 2025-08-04 11:37:28[ 2025-08-04 11:37:28 +09:00
33afe3ca27 [obsidian] vault backup: 2025-08-04 00:54:53[
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665489d7a7 [obsidian] vault backup: 2025-08-03 23:54:37[
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90b0e36115 [obsidian] vault backup: 2025-08-03 22:54:20[
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685180aa47 [obsidian] vault backup: 2025-08-03 20:51:56[
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8f1fd8c048 [obsidian] vault backup: 2025-08-03 18:51:27[
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ac6c358150 [obsidian] vault backup: 2025-08-03 17:51:06[
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Build / build (push) Successful in 6m53s
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bda19719a9 [obsidian] vault backup: 2025-08-03 16:50:45[
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05a154c745 [obsidian] vault backup: 2025-08-03 15:50:28[
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de3da1f6a1 [obsidian] vault backup: 2025-08-01 13:05:00[
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3d7c9c9048 [obsidian] vault backup: 2025-07-31 19:25:07[
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b32ef1d348 [obsidian] vault backup: 2025-07-31 18:24:57[
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bb453aba6b [obsidian] vault backup: 2025-07-31 14:24:30[
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bab3afd790 [obsidian] vault backup: 2025-07-31 12:24:15[
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Build / build (push) Successful in 9m35s
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17df20a502 [obsidian] vault backup: 2025-07-26 10:59:10
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51fa440e02 [obsidian] vault backup: 2025-07-25 21:06:47[
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Build / build (push) Successful in 11m19s
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245acb784e [obsidian] vault backup: 2025-07-24 22:59:15[
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Build / build (push) Successful in 11m40s
2025-07-24 22:59:16 +09:00
baa447e054 [obsidian] vault backup: 2025-07-24 18:23:12[
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Build / build (push) Successful in 10m8s
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b595629042 [obsidian] vault backup: 2025-07-22 23:44:33[
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Build / build (push) Successful in 8m41s
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08a1cc5b30 [obsidian] vault backup: 2025-07-22 22:44:10[
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81fbd200a8 [obsidian] vault backup: 2025-07-22 18:09:04[
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6ef107b199 [obsidian] vault backup: 2025-07-22 17:09:00[
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b3646b2c71 [obsidian] vault backup: 2025-07-21 21:43:09[
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Build / build (push) Successful in 9m45s
2025-07-21 21:43:09 +09:00
0eba0d32f6 Merge remote-tracking branch 'home/v4' into v4
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Build / build (push) Successful in 8m3s
2025-07-20 20:41:07 +09:00
e4d9573ffb [obsidian] vault backup: 2025-07-20 12:34:46[
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101d6203a3 [obsidian] vault backup: 2025-07-20 11:34:26[
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a5e33b30b3 [obsidian] vault backup: 2025-07-20 10:34:06[
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Build / build (push) Successful in 17m35s
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43da672850 [obsidian] vault backup: 2025-07-20 02:31:41[
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3d4c6fcf5c [obsidian] vault backup: 2025-07-18 18:14:10[ 2025-07-18 18:14:10 +09:00
c81997e527 [obsidian] vault backup: 2025-07-15 18:11:12[
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Build / build (push) Successful in 7m19s
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cbe09d0852 [obsidian] vault backup: 2025-07-15 17:14:39[
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Build / build (push) Successful in 9m10s
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160db1948f [obsidian] vault backup: 2025-07-15 17:11:03[
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011edf7bed [obsidian] vault backup: 2025-07-11 20:10:23[
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Build / build (push) Successful in 8m35s
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aa71637fe6 [obsidian] vault backup: 2025-07-11 13:08:46[
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Build / build (push) Successful in 7m55s
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3dbbb6da30 [obsidian] vault backup: 2025-07-11 00:45:49[
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Build / build (push) Successful in 7m55s
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bcfb639da7 [obsidian] vault backup: 2025-07-09 19:27:38[
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Build / build (push) Successful in 11m2s
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23b72c51ab [obsidian] vault backup: 2025-07-08 17:15:15[
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Build / build (push) Successful in 8m27s
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f0d85878da [obsidian] vault backup: 2025-07-08 16:12:02[ 2025-07-08 16:12:02 +09:00
9ceccfeec5 [obsidian] vault backup: 2025-07-05 15:48:36[
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Build / build (push) Successful in 8m7s
2025-07-05 15:48:36 +09:00
9ceda0f1a1 Merge remote-tracking branch 'home/v4' into v4
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Build / build (push) Successful in 9m9s
2025-07-04 13:17:31 +09:00
a47cd93b67 [obsidian] vault backup: 2025-07-04 06:05:53[ 2025-07-04 06:05:53 +09:00
94b001fab7 [obsidian] vault backup: 2025-07-04 01:13:05[
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Build / build (push) Successful in 12m2s
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af28f3cb21 [obsidian] vault backup: 2025-07-03 18:35:34[
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dc6b7f7d0f [obsidian] vault backup: 2025-07-02 12:16:53[
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Build / build (push) Successful in 9m20s
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c789053832 [obsidian] vault backup: 2025-07-02 12:15:08[
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01d5fbac96 [obsidian] vault backup: 2025-07-01 23:06:05[
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Build / build (push) Successful in 11m37s
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5ccf09c98f [obsidian] vault backup: 2025-07-01 18:42:02[
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Build / build (push) Successful in 8m13s
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7b29b36a0c [obsidian] vault backup: 2025-07-01 18:37:08[
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19b344edd5 [obsidian] vault backup: 2025-07-01 17:34:36[ 2025-07-01 17:34:36 +09:00
0b18779385 [obsidian] vault backup: 2025-07-01 16:37:01[ 2025-07-01 16:37:01 +09:00
5c32c7c1aa [obsidian] vault backup: 2025-07-01 16:32:05[ 2025-07-01 16:32:06 +09:00
10aa3c4c08 [obsidian] vault backup: 2025-07-01 14:27:04[ 2025-07-01 14:27:04 +09:00
8c8e15cfb3 [obsidian] vault backup: 2025-07-01 13:25:45[
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Build / build (push) Successful in 7m50s
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b6491cbb66 [obsidian] vault backup: 2025-06-30 20:27:34[
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Build / build (push) Successful in 7m57s
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011620dee0 [obsidian] vault backup: 2025-06-30 11:51:36[
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Build / build (push) Successful in 7m22s
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8003f8ed58 [obsidian] vault backup: 2025-06-30 11:47:51[
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0f0c8163f7 [obsidian] vault backup: 2025-06-27 18:20:32
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949c8d9b5a [obsidian] vault backup: 2025-06-27 17:54:31[
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Build / build (push) Successful in 6m52s
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941162aa26 [obsidian] vault backup: 2025-06-27 16:57:34[
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Build / build (push) Successful in 7m32s
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18e5a7654e [obsidian] vault backup: 2025-06-27 16:54:26[
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3b41d338a7 [obsidian] vault backup: 2025-06-27 14:53:54[
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c5e6905d9e [obsidian] vault backup: 2025-06-26 18:06:30
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Build / build (push) Successful in 8m58s
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ee958e9540 [obsidian] vault backup: 2025-06-26 12:36:43[
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5ee3b46bf0 [obsidian] vault backup: 2025-06-26 11:39:31[
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Build / build (push) Successful in 9m31s
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a4982a4674 [obsidian] vault backup: 2025-06-26 11:36:39[
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1c439d880b [obsidian] vault backup: 2025-06-26 02:17:45[
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Build / build (push) Successful in 6m57s
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ce893d2245 [obsidian] vault backup: 2025-06-26 01:16:44[
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Build / build (push) Successful in 9m51s
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ec9b4baace [obsidian] vault backup: 2025-06-26 00:16:44[
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Build / build (push) Successful in 6m51s
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a80b88341f [obsidian] vault backup: 2025-06-25 22:16:44[
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Build / build (push) Successful in 9m2s
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a179dce94f [obsidian] vault backup: 2025-06-25 19:32:36[
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Build / build (push) Successful in 9m23s
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845401f5ef [obsidian] vault backup: 2025-06-25 18:32:26[
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3a0cf9eba5 [obsidian] vault backup: 2025-06-25 15:07:07[ 2025-06-25 15:07:08 +09:00
bf631bc74a [obsidian] vault backup: 2025-06-25 13:52:10[ 2025-06-25 13:52:10 +09:00
c28f8ea8fc [obsidian] vault backup: 2025-06-25 12:04:40[ 2025-06-25 12:04:40 +09:00
9e271d5edb [obsidian] vault backup: 2025-06-24 16:54:18[ 2025-06-24 16:54:18 +09:00
6064078159 [obsidian] vault backup: 2025-06-24 12:07:28[
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Build / build (push) Successful in 9m26s
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8572eec9f6 [obsidian] vault backup: 2025-06-23 17:33:01[
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7c34c4fc9a [obsidian] vault backup: 2025-06-23 16:31:44[
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Build / build (push) Successful in 12m29s
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39e1029d49 [obsidian] vault backup: 2025-06-21 23:06:46[
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Build / build (push) Successful in 7m40s
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a27fbbd709 Merge remote-tracking branch 'origin/v4' into v4
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Build / build (push) Failing after 13m58s
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194a945954 [obsidian] vault backup: 2025-06-21 21:37:14
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Build / build (push) Successful in 9m55s
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9cda110aa9 [obsidian] vault backup: 2025-06-20 20:52:49[ 2025-06-20 20:52:50 +09:00
e845d93bfc [obsidian] vault backup: 2025-06-20 13:23:30[
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Build / build (push) Successful in 8m10s
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808b8f4faa [obsidian] vault backup: 2025-06-19 17:36:43[
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Build / build (push) Successful in 8m17s
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037daaa967 [obsidian] vault backup: 2025-06-19 11:35:55[
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1c786d7bb9 [obsidian] vault backup: 2025-06-18 17:44:26[
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d0e330bb6a edit by github copilot sonnet 3.7 2025-06-18 17:19:37 +09:00
e9a6d8dd19 [obsidian] vault backup: 2025-06-18 16:44:21[
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Build / build (push) Successful in 7m28s
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cbef2fda11 [obsidian] vault backup: 2025-06-18 15:44:16[
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Build / build (push) Successful in 7m22s
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cc52143cb8 [obsidian] vault backup: 2025-06-18 13:44:08[
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Build / build (push) Successful in 9m16s
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60272b8442 [obsidian] vault backup: 2025-06-14 19:54:12
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134a7e32ec [obsidian] vault backup: 2025-06-14 10:36:16[
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Build / build (push) Successful in 8m39s
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cbef252c70 [obsidian] vault backup: 2025-06-14 09:36:14[ 2025-06-14 09:36:14 -04:00
55cdf2d2d8 [obsidian] vault backup: 2025-06-13 10:14:35[
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Build / build (push) Successful in 8m53s
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c1eeb22e9c [obsidian] vault backup: 2025-06-13 09:14:35[
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8faae4d8c4 [obsidian] vault backup: 2025-06-12 19:04:21[
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261a603dfd [obsidian] vault backup: 2025-06-12 14:29:38[
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fe0c741240 [obsidian] vault backup: 2025-06-12 13:28:59[ 2025-06-12 13:28:59 -04:00
9cad630a3c [obsidian] vault backup: 2025-06-12 09:57:06[
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6eac3bb631 [obsidian] vault backup: 2025-06-11 17:31:23[
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8a2d37cc74 [obsidian] vault backup: 2025-06-11 14:33:00[
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1684889485 [obsidian] vault backup: 2025-06-11 11:53:37[ 2025-06-11 11:53:37 -04:00
07db97558a [obsidian] vault backup: 2025-06-10 22:17:13[
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Build / build (push) Successful in 8m39s
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e24cd3fbac [obsidian] vault backup: 2025-06-10 21:17:13[
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Build / build (push) Successful in 29m10s
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77d5cd6f23 [obsidian] vault backup: 2025-06-10 20:17:13[
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d5ca99dc8e [obsidian] vault backup: 2025-06-10 19:17:13[
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1b8126fc74 [obsidian] vault backup: 2025-06-10 18:17:13[
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ef52a0acb0 [obsidian] vault backup: 2025-06-10 16:32:15[
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e64e576de2 [obsidian] vault backup: 2025-06-10 15:32:15[ 2025-06-10 15:32:15 -04:00
b39833eff4 [obsidian] vault backup: 2025-06-10 10:09:36[ 2025-06-10 10:09:36 -04:00
cb9758f2ac [obsidian] vault backup: 2025-06-10 09:09:36[ 2025-06-10 09:09:36 -04:00
93db997578 [obsidian] vault backup: 2025-06-09 15:32:19[ 2025-06-09 15:32:19 -04:00
ae4d1e6074 [obsidian] vault backup: 2025-06-09 10:08:03[ 2025-06-09 10:08:03 -04:00
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e6d4bf7375 [obsidian] vault backup: 2025-06-09 08:00:48[ 2025-06-09 08:00:48 -04:00
fb4679f022 [obsidian] vault backup: 2025-06-08 15:34:20[ 2025-06-08 15:34:20 -04:00
6c4e982307 [obsidian] vault backup: 2025-06-08 11:31:42[ 2025-06-08 11:31:42 -04:00
4987f49748 [obsidian] vault backup: 2025-06-08 10:31:42[ 2025-06-08 10:31:42 -04:00
2882478a4e [obsidian] vault backup: 2025-06-08 09:31:43[ 2025-06-08 09:31:43 -04:00
b0fba707d1 [obsidian] vault backup: 2025-06-08 00:27:38[ 2025-06-08 00:27:38 +09:00
e7419cd0e1 [obsidian] vault backup: 2025-06-07 23:27:38[ 2025-06-07 23:27:38 +09:00
3f9741d928 [obsidian] vault backup: 2025-06-07 10:11:02[
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25dadb2bdb [obsidian] vault backup: 2025-06-07 09:11:03[
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Build / build (push) Successful in 14m55s
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d4dcc940d3 [obsidian] vault backup: 2025-06-07 14:21:38[ 2025-06-07 14:21:38 +09:00
04ebc4758e [obsidian] vault backup: 2025-06-06 20:26:00[
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Build / build (push) Successful in 15m16s
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c673725980 [obsidian] vault backup: 2025-06-06 18:45:35[ 2025-06-06 18:45:35 -07:00
e0bc392e35 [obsidian] vault backup: 2025-06-06 14:45:32[ 2025-06-06 14:45:32 +09:00
c6ebbb0c87 [obsidian] vault backup: 2025-06-06 13:38:58[ 2025-06-06 13:38:58 +09:00
170694365a [obsidian] vault backup: 2025-06-06 12:38:58[ 2025-06-06 12:38:58 +09:00
da4f29ba9c [obsidian] vault backup: 2025-06-03 18:26:40[
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Build / build (push) Successful in 8m59s
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5aa5cf4b62 [obsidian] vault backup: 2025-06-03 15:26:22[
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e8cbc8af2c [obsidian] vault backup: 2025-06-01 14:43:22[
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Build / build (push) Successful in 7m45s
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4fc03a8d3e [obsidian] vault backup: 2025-06-01 13:43:22[
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e2dc5d85d3 [obsidian] vault backup: 2025-06-01 11:59:15[
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ed4b6e3446 [obsidian] vault backup: 2025-05-30 12:30:31[
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3bbbdfcd8b [obsidian] vault backup: 2025-05-29 15:44:44[
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54a1d395ea [obsidian] vault backup: 2025-05-29 03:06:11
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cf4b79cff0 [obsidian] vault backup: 2025-05-29 02:15:29[
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476c2b6a6a [obsidian] vault backup: 2025-05-29 00:15:29[
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7f8ebd9402 [obsidian] vault backup: 2025-05-28 23:15:29[
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ed1309ea3f [obsidian] vault backup: 2025-05-28 21:12:46
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35b8a4d1f2 [obsidian] vault backup: 2025-05-28 18:38:06[
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81fc719da4 [obsidian] vault backup: 2025-05-28 17:38:06[
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798e7390eb [obsidian] vault backup: 2025-05-22 17:48:32
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62a09d9cb7 [obsidian] vault backup: 2025-05-21 11:35:16[
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e777f4e6ff [obsidian] vault backup: 2025-05-20 23:48:52[
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5ed3ca7560 [obsidian] vault backup: 2025-05-15 14:46:38[
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Build / build (push) Successful in 8m56s
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47ba0a9cf5 Merge remote-tracking branch 'home/v4' into v4
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Build / build (push) Successful in 6m59s
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ce4f12f690 [obsidian] vault backup: 2025-05-14 17:29:36[ 2025-05-14 17:29:36 +09:00
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94327817a6 [obsidian] vault backup: 2025-05-13 23:54:32[
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Build / build (push) Successful in 6m41s
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b9a5b47ddc [obsidian] vault backup: 2025-05-13 17:28:13[ 2025-05-13 17:28:13 +09:00
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ec7012dca9 [obsidian] vault backup: 2025-05-13 13:28:13[ 2025-05-13 13:28:13 +09:00
5419032229 [obsidian] vault backup: 2025-05-13 12:28:15[ 2025-05-13 12:28:15 +09:00
b56fee3fed [obsidian] vault backup: 2025-05-13 11:27:14[ 2025-05-13 11:27:14 +09:00
903e8b7f0f [obsidian] vault backup: 2025-05-12 18:13:53[ 2025-05-12 18:13:53 +09:00
bf6646f069 [obsidian] vault backup: 2025-05-12 17:13:54[ 2025-05-12 17:13:54 +09:00
aff2a6ef2b [obsidian] vault backup: 2025-05-12 11:56:32[ 2025-05-12 11:56:34 +09:00
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Build / build (push) Successful in 9m52s
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d4f2d80584 [obsidian] vault backup: 2025-05-08 13:35:15[ 2025-05-08 13:35:15 +09:00
32df810e2c [obsidian] vault backup: 2025-05-01 04:10:10[
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Build / build (push) Successful in 5m36s
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fc1cd57d6c [obsidian] vault backup: 2025-04-28 17:13:13
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418fb4154f [obsidian] vault backup: 2025-04-27 20:09:00[
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Build / build (push) Successful in 6m52s
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77b4825b66 [obsidian] vault backup: 2025-04-27 19:08:59[
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Build / build (push) Successful in 11m43s
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726cc73c9f [obsidian] vault backup: 2025-04-26 16:00:36[
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Build / build (push) Successful in 5m49s
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c9b0ad6e46 [obsidian] vault backup: 2025-04-25 02:41:13[
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Build / build (push) Successful in 6m43s
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8e4bf3df7f [obsidian] vault backup: 2025-04-22 17:59:40[
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Build / build (push) Successful in 6m2s
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e3d2d83361 [obsidian] vault backup: 2025-04-22 16:21:12[
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Build / build (push) Successful in 6m22s
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28d79e6425 [obsidian] vault backup: 2025-04-21 12:08:32[
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Build / build (push) Successful in 7m25s
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1d9881a13d [obsidian] vault backup: 2025-04-15 21:59:25[
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Build / build (push) Successful in 6m20s
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390491ffa6 [obsidian] vault backup: 2025-04-15 20:59:25[
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Build / build (push) Successful in 6m21s
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38e348443a [obsidian] vault backup: 2025-04-15 17:33:51[
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Build / build (push) Successful in 7m11s
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a6d98ab22b [obsidian] vault backup: 2025-04-15 00:24:25[
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Build / build (push) Successful in 5m31s
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abbbb13e25 [obsidian] vault backup: 2025-04-14 23:24:25[
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Build / build (push) Successful in 7m7s
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35cf18ec3e [obsidian] vault backup: 2025-04-14 16:53:06[
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Build / build (push) Successful in 6m16s
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11ec40a0c1 Merge remote-tracking branch 'home/v4' into v4
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Build / build (push) Successful in 6m28s
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e453c91c4c [obsidian] vault backup: 2025-04-14 13:33:51[ 2025-04-14 13:33:51 +09:00
8db7ce62a6 [obsidian] vault backup: 2025-04-13 23:07:25[
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Build / build (push) Successful in 7m39s
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6ca9b16c57 [obsidian] vault backup: 2025-04-13 00:02:45[
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Build / build (push) Successful in 6m56s
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f615f063ca [obsidian] vault backup: 2025-04-12 22:03:09[ 2025-04-12 22:03:09 +09:00
2f8f858c49 [obsidian] vault backup: 2025-04-11 18:54:38[
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Build / build (push) Successful in 5m11s
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19898f15f3 [obsidian] vault backup: 2025-04-11 17:54:39[
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Build / build (push) Successful in 6m3s
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c5732a3fd0 [obsidian] vault backup: 2025-04-10 18:18:32[
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Build / build (push) Successful in 5m52s
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a951419443 [obsidian] vault backup: 2025-04-10 17:18:32[
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Build / build (push) Successful in 6m19s
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3dcfd929c8 [obsidian] vault backup: 2025-04-09 17:59:08[
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Build / build (push) Successful in 6m42s
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4843f9e5f2 [obsidian] vault backup: 2025-04-08 03:09:55[
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Build / build (push) Successful in 6m24s
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b0423cf136 [obsidian] vault backup: 2025-04-07 16:50:10[
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Build / build (push) Successful in 6m2s
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9bc1680c23 [obsidian] vault backup: 2025-04-07 14:50:10[
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Build / build (push) Successful in 6m58s
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5d2ef45dd0 [obsidian] vault backup: 2025-04-07 13:50:10[
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Build / build (push) Successful in 5m36s
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62f89aad61 [obsidian] vault backup: 2025-04-07 12:50:10[
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Build / build (push) Successful in 7m40s
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ab5837d3f6 [obsidian] vault backup: 2025-04-07 11:50:10[
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Build / build (push) Failing after 11m20s
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3e2fd4c0f2 [obsidian] vault backup: 2025-04-06 22:22:47[
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Build / build (push) Successful in 10m1s
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65805ebc4f [obsidian] vault backup: 2025-04-06 21:21:47[
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Build / build (push) Successful in 7m54s
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b25de51f4f [obsidian] vault backup: 2025-04-06 20:20:50[
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Build / build (push) Successful in 8m12s
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2143f17405 [obsidian] vault backup: 2025-04-06 18:20:50[
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Build / build (push) Successful in 6m9s
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d16298fb68 [obsidian] vault backup: 2025-04-06 17:20:50[
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Build / build (push) Successful in 7m50s
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27cf8f64d2 [obsidian] vault backup: 2025-03-26 14:07:05[
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Build / build (push) Successful in 7m43s
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61325c2198 [obsidian] vault backup: 2025-03-25 02:23:14[
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Build / build (push) Successful in 8m36s
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38bcf4613c [obsidian] vault backup: 2025-03-08 16:23:33[
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Build / build (push) Successful in 7m35s
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4217b888c5 [obsidian] vault backup: 2025-03-08 15:23:33[ 2025-03-08 15:23:33 +09:00
c6602a6af1 [obsidian] vault backup: 2025-03-08 14:16:51[ 2025-03-08 14:16:51 +09:00
6cff743ea8 [obsidian] vault backup: 2025-03-08 13:16:51[ 2025-03-08 13:16:51 +09:00
a269396598 [obsidian] vault backup: 2025-03-04 18:07:37[
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Build / build (push) Successful in 11m56s
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5cb719c069 [obsidian] vault backup: 2025-03-04 15:07:37[ 2025-03-04 15:07:37 +09:00
623e72d8c5 [obsidian] vault backup: 2025-03-03 17:42:22[ 2025-03-03 17:42:22 +09:00
e18c9658cd [obsidian] vault backup: 2025-03-03 16:42:23[
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5e6917456b [obsidian] vault backup: 2025-03-03 15:42:22[
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Build / build (push) Failing after 10m37s
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b7e0664f41 Merge remote-tracking branch 'home/v4' into v4
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Build / build (push) Failing after 10m47s
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ca80ca8458 [obsidian] vault backup: 2025-03-02 01:31:45[ 2025-03-02 01:31:45 +09:00
26377bf450 [obsidian] vault backup: 2025-03-01 01:13:44[
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Build / build (push) Successful in 14m59s
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e0b74cb776 [obsidian] vault backup: 2025-02-28 17:38:24[ 2025-02-28 17:38:24 +09:00
65ab644669 [obsidian] vault backup: 2025-02-28 16:38:24[ 2025-02-28 16:38:24 +09:00
a2eb2b4910 [obsidian] vault backup: 2025-02-27 18:46:53[
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Build / build (push) Successful in 12m18s
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0ccedd57de [obsidian] vault backup: 2025-02-27 13:30:06[ 2025-02-27 13:30:06 +09:00
4b8fb1bf26 [obsidian] vault backup: 2025-02-27 12:30:06[ 2025-02-27 12:30:06 +09:00
19e8e316cd [obsidian] vault backup: 2025-02-26 18:17:09[
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Build / build (push) Failing after 6m14s
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fb23199eb2 [obsidian] vault backup: 2025-02-26 17:17:09[
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Build / build (push) Successful in 11m48s
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0d93822b64 Merge remote-tracking branch 'home/v4' into v4
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Build / build (push) Successful in 10m30s
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ab95bd3188 [obsidian] vault backup: 2025-02-26 15:17:09[ 2025-02-26 15:17:09 +09:00
c91622ef6f Merge remote-tracking branch 'origin/v4' into v4
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Build / build (push) Successful in 9m46s
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f08aa094ed [obsidian] vault backup: 2025-02-26 15:02:25[ 2025-02-26 15:02:25 +09:00
44c2a632bd Merge remote-tracking branch 'home/v4' into v4
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Build / build (push) Has started running
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aa0db45fa8 [obsidian] vault backup: 2025-02-25 18:13:00[ 2025-02-25 18:13:00 +09:00
315c813016 [obsidian] vault backup: 2025-02-25 17:13:00[ 2025-02-25 17:13:00 +09:00
923d38769d [obsidian] vault backup: 2025-02-25 15:39:13[ 2025-02-25 15:39:13 +09:00
283847408d [obsidian] vault backup: 2025-02-24 22:12:41[
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Build / build (push) Failing after 12m12s
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62c21acb98 [obsidian] vault backup: 2025-02-24 00:01:41[
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Build / build (push) Successful in 12m50s
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fd5603f9f0 [obsidian] vault backup: 2025-02-23 23:01:41[
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Build / build (push) Successful in 22m3s
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7abd422536 [obsidian] vault backup: 2025-02-19 17:05:29[
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Build / build (push) Failing after 10m59s
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4dc67e758c [obsidian] vault backup: 2025-02-19 16:05:29[ 2025-02-19 16:05:29 +09:00
563df75cec [obsidian] vault backup: 2025-02-19 12:53:51[ 2025-02-19 12:53:51 +09:00
486ef4d0c3 [obsidian] vault backup: 2025-02-18 20:16:57[ 2025-02-18 20:16:57 +09:00
eed48bdca9 [obsidian] vault backup: 2025-02-18 19:16:58[ 2025-02-18 19:16:58 +09:00
e13f51f64b [obsidian] vault backup: 2025-02-18 16:35:44[ 2025-02-18 16:35:44 +09:00
decb618e85 [obsidian] vault backup: 2025-02-14 00:52:19[
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Build / build (push) Successful in 6m28s
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4629f1bf16 [obsidian] vault backup: 2025-02-13 13:38:23[
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Build / build (push) Successful in 7m48s
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4adc8a60d6 [obsidian] vault backup: 2025-02-12 16:20:27[
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Build / build (push) Successful in 7m7s
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0bdaa19c19 [obsidian] vault backup: 2025-02-08 16:14:10[
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Build / build (push) Successful in 6m20s
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4d7866e80a [obsidian] vault backup: 2025-02-07 15:29:22[
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Build / build (push) Successful in 5m59s
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b0f9d6478e [obsidian] vault backup: 2025-02-06 18:37:33
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Build / build (push) Successful in 7m17s
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f730f9ce75 [obsidian] vault backup: 2025-02-06 18:01:36[ 2025-02-06 18:01:36 +09:00
74ea0c2ff9 [obsidian] vault backup: 2025-02-06 00:33:12[
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Build / build (push) Successful in 6m10s
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5dfcb80088 [obsidian] vault backup: 2025-02-05 23:33:17[
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Build / build (push) Successful in 7m49s
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1c377a1d35 [obsidian] vault backup: 2025-02-05 11:28:24[
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Build / build (push) Successful in 7m31s
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beb4332edb [obsidian] vault backup: 2025-02-04 14:57:46[ 2025-02-04 14:57:46 +09:00
93eb51889b [obsidian] vault backup: 2025-02-04 13:56:58[ 2025-02-04 13:56:58 +09:00
ea636ce114 [obsidian] vault backup: 2025-02-04 12:56:58[ 2025-02-04 12:56:58 +09:00
962f83318d [obsidian] vault backup: 2025-02-04 11:56:58[ 2025-02-04 11:56:58 +09:00
ad061f140a [obsidian] vault backup: 2025-01-30 23:02:35[
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Build / build (push) Successful in 5m53s
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33f920e78b [obsidian] vault backup: 2025-01-29 16:59:21[
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Build / build (push) Successful in 4m57s
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74447b7f2b [obsidian] vault backup: 2025-01-29 15:59:21[
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ad9c87b5a2 Merge remote-tracking branch 'home/v4' into v4
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228 changed files with 4911 additions and 44901 deletions

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"obsidian-pandoc-reference-list",
"templater-obsidian",
"better-word-count",
"obsidian-local-rest-api",
"obsidian-excalidraw-plugin",
"obsidian-git",
"obsidian-auto-link-title",
"2hop-links-plus",
"obsidian-focus-mode",
"obsidian-zotero-desktop-connector"
"obsidian-zotero-desktop-connector",
"obsidian-outliner",
"obsidian-local-rest-api",
"mcp-tools"
]

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"file-recovery": true,
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"description": "Integrate Git version control with automatic backup and other advanced features.",
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"fundingUrl": "https://ko-fi.com/vinzent",
"version": "2.25.0"
"version": "2.33.0"
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margin-right: auto;
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opacity: 0.5;
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@@ -560,3 +564,42 @@
display: none;
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/* Limits the scrollbar to the view body */
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display: flex;
flex-direction: column;
position: relative;
height: 100%;
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/* Override styling of Codemirror merge view "collapsed lines" indicator */
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background: var(--interactive-normal);
border-radius: var(--radius-m);
color: var(--text-accent);
font-size: var(--font-small);
padding: var(--size-4-1) var(--size-4-1);
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.git-split-diff-view .ͼ2 .cm-collapsedLines:hover {
background: var(--interactive-hover);
color: var(--text-accent-hover);
}

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---
date: 2025-02-18 19:16
---
#stub
[[Shih Wei-Chien]]のプロジェクト
[1,540,000nm of DSSC — Shih Wei Chieh](https://shihweichieh.com/1-540-000nm-of-DSSC)
FTOグラスは使う
TiO2を使う
ドクターブレードで塗布してるっぽい
透明導電電極 PT-1 白金? 

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---
date: "2024-02-06T08:42:13+0900"
---
#queer #history #research
#queer #history #research #queercomputing
[[Jacob Gaboury]]によるRhizome.org上の連載シリーズ。(2013年)

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@@ -45,7 +45,7 @@ date: "2024-02-05T12:49:01+0900"
こちらも苦手な人は特に序盤苦手だと思う。が、みんな言ってるように取り敢えず3巻までは読んでほしい。これも2000~2010年台の少年漫画ハーレムラブコメを下敷きにしつつ、そこで散見される都合の良さを全て都合よく終わらせないのがすごい。その上で扱うテーマがコスプレ=2.5次元であることで、フィクションの中の恋愛と現実の恋愛の交錯をメタに描くことにもなっている。ACEに関心がある人は頑張って140話18巻まで読んでほしい。フィクトロマンティックやポリアモリーの視点からも色々な語り方ができるはず。まだ未完なのでどう物語に決着つけるかも含めて楽しみ。
## 映画
## 映画・ドラマ
### そばかす

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---
date: 2025-05-13 14:30
---
[Sound and Science | The AT&T Archives and History Center](https://soundandscience.net/contributor-essays/the-att-archives-and-history-center/)
現在は予算削減によりSheldon Hochheiserというアーキビストが1人で管理しており、メールでの連絡とか受け付けてないらしい

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---
date: 2025-06-14 09:40
---
#person
Augmented Instrument Lab
https://instrumentslab.org/

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[[Paul Theberge]]
[[越領域的イノベーション]]
> Lacking adequate knowledge of the technical system, musicians increasingly found themselves drawn to prefabricated programs as a source of new sound material. As I have argued, however, this assertion is not simply a state ment of fact; it also suggests a reconceptualization on the part of the industry of the musician as a particular type of consumer.(p89)
2023年にその後を振り返る論文が出ている[[Jonathan Sterne]]のAIマスタリング関係とかに言及あり
[Any Sound You Can Imagine: Then and now | Intellect](https://intellectdiscover.com/content/journals/10.1386/jpme_00115_1)

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---
date: 2025-05-12 17:32
---
reddit のカテゴリ
[# r/AppropriateTechnology / Reddit - The heart of the internet](https://www.reddit.com/r/AppropriateTechnology/)
Appropriate & Resilient Technologies

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---
date: 2025-06-12 09:29
---
#computermusic #programming-language
[[Nyquist]]を作った[[Roger Dannenberg]]が開発している音楽プログラミング向けの中間表現。
[GitHub - rbdannenberg/arco](https://github.com/rbdannenberg/arco)
[[SuperCollider]]のようにクライアント-サーバーモデルで動作し、scsynthに相当する部分がArco。sclangに相当する部分として、[[Serpent]]というPythonっぽいフロントエンド言語も用意されている。
内部通信はOSCではなくO2というまた別のUDPの上に乗った汎用プロトコル。
## メモ
オーディオレートの処理でも、サンプルごとの処理のパターンと、ブロックレベルの処理の2種類がある。
ブロックレベルの処理の場合は入力もブロック
UGenは基本的に[[参照カウント]]GC
ここが重要そう
> ポイントは、入力信号の種類が非常に多様である点です。constant、block、audioレート入力に加え、単一チャンネルとマルチチャンネル信号の組み合わせにより、潜在的に6種類の入力タイプが存在します。入力数がNの場合、`real_run`のバリエーションは6^Nに及ぶ可能性があり、自動コード生成であっても管理が困難になります。
> この問題を解決するために、2つの主要な戦略を採用しています。まず、入力と出力信号の複数チャンネルを反復処理するコードは、単一の`real_run`メソッドに実装されます。ただし、異なる種類の入力の処理は、`run_channel`メソッドを介した間接的なメソッド呼び出しにより個別化されています。run_channelは、対応するメソッドを指すメソッドです。例えば、`mult`では、2つのオーディオレートチャンネル各々32浮動小数点数のベクトルを乗算してオーディオレートチャンネルを生成する`chan_aa_a`メソッドと、オーディオレートチャンネルとブロックレートチャンネル(単一の浮動小数点数)を乗算する`chan_ab_a`メソッドがあります。変数`run_channel`は入力が変更されるたびに適切なメソッドに設定され、正しい個別化されたDSP計算が実行されます。
> 2 番目の戦略では、入力チャンネルを反復処理するロジックを、`run_channel` を呼び出す前に各入力に対して 1 つの加算命令に削減します。したがって、オーバーヘッドは出力チャンネルの数 x 入力信号の数になります。これは、アクセスおよび計算されるデータの総量に比べて非常に小さいです。
> 各 `run_channel` メソッドは、入力が入力ごとのサンプルポインタのアドレスから開始することを期待しています。ポインタは `run_channel`によって変更されることはありませんが、戻ると、サンプルポインタは入力ごとのストライド量だけインクリメントされます。シングルチャンネル入力の場合、各チャンネルで同じ入力を再利用したいので、ストライドは 0 です。マルチチャンネルオーディオ入力の場合、入力の次のチャンネルに進みたいので、ストライドは 2 です。入力と出力はメモリ内で連続しているため、ストライドはブロック長 (BL = 32) になります。マルチチャンネルのブロックレート入力の場合、1 ブロックにつき 1 サンプルしかないので、ストライドは 1 になります。最後に、定数入力 (メッセージによって更新できる値) は、ブロックレート信号と同じように扱われます。定数は、ストライドが 0 または 1 のシングルチャンネルまたはマルチチャンネルにすることができます。
> これらの戦略により、オーディオレート入力とブロックレート入力に異なるコードが必要であるため、組み合わせは 6^N バージョンの内部計算ループから 2^N バージョンに減少します。一部の入力をオーディオレートに制限することで、これをさらに制限することができます。たとえば、ブロックレート信号にオーディオローパスフィルターを適用することはあまり意味がありません。
[arco/doc/design.md at main · rbdannenberg/arco · GitHub](https://github.com/rbdannenberg/arco/blob/main/doc/design.md)

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date: 2025-05-22 13:58
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#arduino #electronics
[Arduino UNO R4 — Arduino Official Store](https://store.arduino.cc/pages/uno-r4)
チップがAVRからルネサスになった。
## 嬉しいポイント
- LeonardoやPro Microのように、HIDをエミュレートできるマウスやキーボードの代わりになるUSBデバイスを自作できる
- アナログのオペアンプが2個ついている。
- ADCを最大14bitの解像度で使える。
- PWMだけじゃなくて12bitのDACも2系統使える。
- 電源入力が12V→24Vまで対応になった。リニアレギュレーターじゃなくDCDCコンバーターになったので、熱の心配もない。
- USB-Cなので助かる。
## つらいポイント
授業などで使っててわかったこと
### ピンの電流制限がキツい
[Arduino UNO R4 Minimaの許容出力電流は各I/Oピンが8mA、全出力端子の総和が60mA #テスト自動化 - Qiita](https://qiita.com/pbjpkas/items/859b273961d5d272b714)
LEDを適当に直つなぎするとそれだけで過電流になりかねない。
### 過電流での壊れ方がへん
上とも関連するが、間違えて出力ピンをショートさせたり過電圧を加えると、基本そのピンだけでなくチップが丸ごと壊れる。
今まであったパターンでは、
- 電源を入れた途端チップが過熱してデバイスとしても認識されない
- どんなスケッチを書き込んでもTX、RXのLEDが付きっぱなしになる
などがあった。壊れてるのか壊れてないのかの判別がつきにくいのがしんどい。
### コンパイル時間が長い
ツールチェーンのせいなのかわからんけど、軽くR3の4倍ぐらいはかかる。ESP32系をコンパイルするときの長さと似たような感じ。授業だと地味に死活問題。
### ADCTouchが使えない
AVR系では、ADCのピンを入力/出力モードを内部的に高速にスイッチすることで、ADCピンに導線を挿すだけでタッチセンサーとして使える高度なライブラリ[[ADCTouch]]があって便利だったのだが、これが使えない
ルネサスのチップには内部的にキャパシティブタッチセンサ用のピンが出ていて、それが実は背面のArduinoのMade with ❤の❤の部分に配線されているのでそれを引き伸ばすとタッチセンサが使えるという謎の裏技がある。普通に表面にピンか半田付できるランドを残しておいて欲しかった。
[How to access the Capacitive Touch Sensing Unit - UNO R4 WiFi - Arduino Forum](https://forum.arduino.cc/t/how-to-access-the-capacitive-touch-sensing-unit/1145940)
けど今調べたらなんか新しいの出てるな
[GitHub - delta-G/R4\_Touch: Capacitive Touch Sensing for the Arduino UNO-R4](https://github.com/delta-G/R4_Touch)
→使ってみたけど、手動キャリブレーションが割と必要な感じだった。まだ実用じゃないな
### Firmataがそのままでは使えない
Configurable Firmataを使って専用のConfigを書かないとダメだった。
Configurable Firmataをインストール後、`~Documents/Arduino/libralies/ConfigurableFirmata/src/utility/Boards.h`を以下のGistに上げたファイルと置き換える。
[Arduino Uno R4 minimaでConfigurable Firmataを動かすためのコード817行目のIS\_PIN\_PWMを修正 ENABLE\_SERVOをUndefしないと動かない。 · GitHub](https://gist.github.com/tomoyanonymous/9efdd3e6063b9eeb0fb7527137a55c93)
サンプルスケッチのConfigurableFirmata→ConfigurableFirmataを開く
22行目の`ENABLE_SERVO`をコメントアウトして書き込み。これで動く

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---
date: 2025-01-27 12:44
---
#person
[[MUSIC N|MUSIC 11]] [[Csound]]の開発者。
MIT EMS(Electronic Music Studio)を立ち上げた人であり、 [[MIT Media Lab]]の初代所長。
https://web.media.mit.edu/~bv/cv.html

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---
date: "2025-06-18T12:10:00+0900"
---
#research #tools
学術論文や書籍の引用・参考文献を管理するためのLaTeX用パッケージ。従来のBibTeXの後継として開発された。
## 特徴
- Unicode対応
- 多言語サポート
- より柔軟な引用スタイル
- より豊富なエントリータイプとフィールド
- バックエンド処理にBiberを使用
## 使用方法
```latex
\usepackage[style=authoryear]{biblatex}
\addbibresource{references.bib}
```
## 関連ツール
- [[Zotero]]BibLaTeXフォーマットでの書誌情報エクスポートが可能
- [[Pandoc]]Markdownから引用情報を含めたLaTeX/PDF変換に対応

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---
date: 2025-06-12 10:02
---
#stub
[Home | CERN Open Hardware Licence](https://cern-ohl.web.cern.ch/home)

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---
date: 2025-06-08 11:02
---
#scrap
[CIRMMT Distinguished Speaker Series Visualization](https://idmil.github.io/CIRMMT_visualizations)

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また、Chugin(チャグイン)というC++で書かれたネイティブな拡張を読み込むこともでき、[[Faust]]や[[TouchDesigner]]、[[Unity]]のような他の環境との連携も多く実現しているほか、AI系などのプラグインも開発されている。
Chugenという独自[[Unit Generator|UGen]]をChucK言語上で定義するための機能もある[[CSound]]におけるUser-Defined OpCode
Chugenという独自[[Unit Generator|UGen]]をChucK言語上で定義するための機能もある[[Csound]]におけるUser-Defined OpCode

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---
date: 2025-02-18 20:20
---
#openscience #linux #solarpunk #stub
[Computer and Solar Training Center of Linux Friends(ALF)](https://sokolo.cronopios.org/index.php)

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---
cssclasses:
- research-note
type: conferencePaper
author: Holbrook, Ulf; Rudi, Joran
editor: Torre, Giuseppe
title: "Computer music and post-acousmatic practices: International Computer Music Conference 2022"
date: 2022-07-03
citekey: holbrook2022
tags:
- research
- conferencePaper
- "#computermusic"
---
> [!Cite]
> Holbrook, Ulf, とJoran Rudi. 2022. 「Computer music and post-acousmatic practices: International Computer Music Conference 2022」. _Proceedings of the International Computer Music Conference, ICMC 2022_, 編集者: Giuseppe Torre, 14044. International Computer Music Conference, ICMC Proceedings. San Francisco: International Computer Music Association. [https://icmc2022.files.wordpress.com/2022/09/icmc2022-proceedings.pdf](https://icmc2022.files.wordpress.com/2022/09/icmc2022-proceedings.pdf).
>[!Synth]
>**Contribution**::
>
>**Related**::
>
[online](http://zotero.org/users/12014264/items/2QDBGAH5) [local](zotero://select/library/items/2QDBGAH5) [pdf](file:///Users/tomoya/Zotero/storage/NBRFF5ND/Holbrook%20et%20al.%20-%20Computer%20music%20and%20post-acousmatic%20practices.pdf)
>[!md]
> **FirstAuthor**:: Holbrook, Ulf
> **Author**:: Rudi, Joran
~> **FirstEditor**:: Torre, Giuseppe
~
> **Title**:: Computer music and post-acousmatic practices: International Computer Music Conference 2022
> **Year**:: 2022
> **Citekey**:: holbrook2022
> **itemType**:: conferencePaper
> **Publisher**:: International Computer Music Association
> **Pages**:: 140-144
> [!LINK]
>
> [Holbrook et al. - Computer music and post-acousmatic practices.pdf](file:///Users/tomoya/Zotero/storage/NBRFF5ND/Holbrook%20et%20al.%20-%20Computer%20music%20and%20post-acousmatic%20practices.pdf).
> [!Abstract]
>
> This short paper considers the practices of computer music through a perspective of the post-acousmatic. As the majority of music is now made using computers, the question emerges: How relevant are the topics, methods, andconventions from the “historical” genre of computer music? Originally an academic genre confined to large mainframes, computer musics tools and conventions have proliferated and spread to all areas of music-making. As agenre steeped in technological traditions, computer music is often primarily concerned with the technologies of its own making, and in this sense isolated from the social conditions of musical practice. The post-acousmatic is offeredas a methodological perspective to understand technology based music, its histories, and entanglements.
>.
>
# Notes
[[ポストアクースマティック]]とコンピューター音楽という言葉の結びつきについて検討する論文
> From its inception and up until today, computer music composers have sought and gained new tools, and have shifted their methods towards uses of high-level software on computers and portable tablets. Most newer tools abstract the signal processing routines and variables, making them easier to use while removing the need for understanding the underlying processes in order to create meaningful results.
これも結構欺瞞では?
# Annotations%% begin annotations %%
%% end annotations %%
%% Import Date: 2025-01-21T19:08:40.356+09:00 %%

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---
date: "2023-08-22T23:39:29+0900"
---
#tools #software
#tools #software #programming-language #logic
定理証明支援システム
[[依存型]]に基づいた定理証明支援システム。フランス[[INRIA]]で開発され、プログラムの正当性証明に使用される。
[[Coqの勉強]]で学習リソースを整理している。
### 関連研究者
- [[Emilio Jesús Gallego Arias]] - [[Faust]]の形式的証明プロジェクトに関わっている

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---
date: 2025-06-14 10:27
---
#programming
[[莱孝之]] [[松田周]] らによって作成
[DIPS for Max](https://dips.kcm-sd.ac.jp/)
[[Max]]のビジュアライズ関連のパッケージ
[Digital Image Processing with Sound - Wikipedia](https://en.wikipedia.org/wiki/Digital_Image_Processing_with_Sound)
[[Jitter]]が出る前にOpenGLとダイレクトに繋ぐパッケージだったのかな
[Max/MSP/DIPS Akihiko Matsumoto Blog](https://akihikomatsumoto.com/blog/?p=442)

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#electronics
[気圧センサーモジュール,デジタル,液面コントローラーボード,arduino 3.3v-5v,3.3v-5v,0-40kpa用 - AliExpress 502](https://www.aliexpress.com/item/1005007954669668.html)
[Interfacing HX710 Differential ADC with Arduino](https://swharden.com/blog/2022-11-14-hx710b-arduino/)
安いけど出力デジタルなのかー
---
結局1500円するけどこれがアナログ出力で安定なのかも
[気圧センサー MIS-2500-015G(5V): 計測器・センサー・ロガー 秋月電子通商-電子部品・ネット通販](https://akizukidenshi.com/catalog/g/g107272/)
買って使ってみた。レスポンスはいいけど大体200~400ぐらいのレンジにしかならないっぽい完全に息の出口をふさいで頑張って吹き込んで1000いくか行かないか。一段下の006Gでもいいかも
[Egbo-ガス圧力センサー送信機モジュール,電子血圧計,気圧計,0-40kpaホース,3.3v,5v,xgzp6847a,1〜5個 - AliExpress 502](https://www.aliexpress.com/item/1005006297405668.html)
これがちょうど06G相当っぽい

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500°まで上昇(13分)、ヒーター停止
明らか量が多すぎた気がするので[[酸化亜鉛系トランジスタ#Fabrication of Flexible Metal Oxide Thin Film Transistor by Indigenously Developed Spray Pyrolysis Unit]]を参考にしてみる
明らか量が多すぎた気がするので[[DIY酸化亜鉛系トランジスタ#Fabrication of Flexible Metal Oxide Thin Film Transistor by Indigenously Developed Spray Pyrolysis Unit]]を参考にしてみる
- Zn Acetate Dehydrate 0.3mol/L
- メタールとDI Water2:1の混合溶媒

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---
date: 2025-02-07 15:08
---
#research #memo
2025/02/07
前作った溶液
- 0.3gの北国ノール
- 0.6585gのZnAcDh0.3mol/Lをさらに1/50
- 全体10mlになるまでDI Water
これにクエン酸を0.3mol/Lキレート剤として混ぜる
クエン酸のモル質量 192.124g/mol
`192.124*0.3/100 = 0.576372(g)`
2025/02/12
3枚ガラスプレート上に作成
90度で乾燥しながら5回スピンコート
→300°で13分中間乾燥

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@@ -21,6 +21,8 @@ date: "2023-08-24T22:38:07+0900"
[[DIY半導体-実験ート3]]
[[DIY半導体-実験ート4]]
[[複製するメディアではなく、“刷られた装置”としてのコンピューター ─ 芸術とデザインの視点からのDIY半導体]]
[[実験ベースの科学のフラジャイルさ]]
@@ -53,9 +55,9 @@ https://www.bookpark.ne.jp/cm/ieej/detail/IEEJ-ECT16039-PDF/
### 金属酸化物
[[酸化亜鉛系トランジスタ]]
[[DIY酸化亜鉛系トランジスタ]]
[[色素増感太陽電池]]
### 有機トランジスタ
[[Water-Gated n-Type Organic Field-Effect Transistors for Complementary Integrated Circuits Operating in an Aqueous Environment]]

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---
date: 2025-02-04 13:31
---
#semiconductor
[[カーブトレーサー]]
[[ソースメジャーユニット]]
[[ピコアンメーター]]

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#windinstrument
下調べ
[[管楽器の3Dプリント]]
[[金管楽器のピストンバルブの自作]]
---
テレキャスターみたいに、ボルトオンで組み合わせるかんじにする
メインのパイプは真鍮、ピストンのケーシングは木材をCNCで削り出し、残りは3Dプリントで
![[img/スクリーンショット 2025-04-06 162931.png]]
黄色い部分はPETGやTPUで担当する
![[img/スクリーンショット 2025-04-06 163225.png]]
それぞれの収縮率を測って3Dプリント時の真鍮パイプとの嚙み合わせを把握する必要がある
123番の内径は13㎜になる必要があるが、大体12.7mmになっている
収縮率は大体オリジナルの97.5%
102.3%にして印刷すりゃちょうどいい感じ
マウスピースレシーバーの長さが70㎜のところ69.95mm = 1.0007148 これはぜんぜん縮んでないな
ボルト間の水平距離が22.5/22.13 =1.01671939
## プリント設定
メインのパーツはeSUNのmatte PLA、ライトグレーという青っぽいグレーを使う。
これがなんか定着悪いというか全体的に細く層間接着もあまりよくなさそう。Creality PrintのGeneric PLAはFlow Rateが95%になっているので、100%にもどした。
上の収縮サイズはモデルごとに適用する前提として、シームは可能な限りスカーフジョイントの設定をオンにする。
トップサーフェスのアイロニングもオンにする。
![[img/スクリーンショット 2025-04-06 200807.png]]
![[img/スクリーンショット 2025-04-06 200826.png]]
サポートはオーガニックサポートをオンにする。あんまり細かい段差でサポートすると、マウスピースレシーバーとかの内側までサポートが付くので、1㎜でスレッショルドつける
![[img/スクリーンショット 2025-04-06 200834.png]]
だいたいこんなかんじになる
![[img/スクリーンショット 2025-04-06 201241.png]]
反り防止の設定として、BrimのOuter Brim Onlyを有効化して、各モデルを近づけてブリム同士がくっつくようにすると全体の定着が安定する。
Adaptive Layer HeightとOrganic Supportが一緒に使えないのが惜しい、、、
[Organic support with variable height · Issue #9462 · prusa3d/PrusaSlicer](https://github.com/prusa3d/PrusaSlicer/issues/9462)
## ケーシングのNC切削
ウォルナットを使用。
AMCにあるRoland MD-40XAを使う。ATCないので手動で頑張って工具を変える
使う工具:
- 6mmフラットエンドミル
- 2mmボールエンドミル2mmの径で1.7cmぐらいまで彫り込めるもの)
- 3mmドリルぴったり3mmの穴が開けられればなんでも良い。2mmのボールエンドミルでもいけそう
Fusionからツールパスを生成するときのメモ
**原点座標はユーザー座標系ではなく、G54を設定する**
切り込みピッチは0.5mm 回転数は15000rpm 切り込み速度F 2000mm/min
もうちょっとツールの数減らして簡易的に作る方法はないもんか
真ん中で割らずに縦横の板材接着の方向でもいいかもしれない
ボトムプレート、トッププレートがスライドイン方式だと削る寸法がややこしくなるので、2点貫通ネジ止めとかでもいいかも言うてそんなに頻繁に取り外す場所でもないし
板厚が上手く規格材の寸法になれば加工はかなり楽になる、場合によってはレーザーでもいけるかも
ケーシングの仕切りは横に穴を貫通させる必要があるので、治具作って手動ドリルかなあ。というか、接着してから側板に空いてる穴をガイドにしてそのまま貫通させればいいのか
## 組み立て
パイプの長さ
- [x] 1stアウター 45.55mm
- [ ] 1stインナー 55㎜
- [x] 2ndインナー
- [x] 3rdアウター 98㎜
- [ ] 3rdインナー 70mm
- [ ] チューニング管インナー 88㎜x2
- [x] チューニング管アウター 114.84mm
- [x] マウスパイプ 202㎜
- [x] ベルリードパイプ 92.5㎜

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---
title: 酸化亜鉛系トランジスタ
tags:
- research
- survey
- semiconductor
date: "2023-10-07T15:16:13+0900"
---
## 方針
- NO真空装置
- NO高温 (~500°、できれば~300°C、電子工作用のホットプレートで処理できる)
- NO特殊薬品
![[img/スクリーンショット 2025-02-07 14.32.12.png]]
[ゾルゲル成膜した酸化亜鉛薄膜の乾燥温度依存性と TFT 特性(2015)](https://confit.atlas.jp/guide/event-img/jsap2015s/11p-D1-10/public/pdf?type=in)
## 材料
### 基板
ガラスプレート(化学用のスライドガラス)
### 半導体
[[酢酸亜鉛]]ベースの溶液をスピンコートして、[[酸化亜鉛]]ベースのトランジスタを作る。溶媒は水とエタールもしくはIPAの混合、キレート剤としては普通エタールアミン系を使うが、クエン酸で代用する。
加熱は300度でなんとかなる想定
### 電極
導電性ペーストで頑張る。100°Cくらいで焼結、逆に250°Cとかに加熱すると焼けて朽ちるので、工程の順序が制限される。
### 誘電体(ゲート絶縁膜)
ポリビニルアルコールPVAをスピンコート
## 工程
- 事前準備
- 電極のマスク(スクリーン)作成
- xtoolのレーザーカッタースクリーン製版が楽そう
- 櫛形電極でソース・ドレインを作る
- 半導体前駆体溶液の作成
- 誘電体の溶液作成
- 基板の洗浄(超音波洗浄、できれば塩酸とか)
- 半導体の成膜
- スピンコート
- 中間乾燥
- 焼結、冷却
- ソース・ドレイン電極のスクリーンプリント
- 導電ペースト加熱処理
- ここまでで、紫外線当てて電流量の変化を見られる
- 誘電体成膜
- 電極にマスクする(テープとか)
- スピンコート
- 乾燥
- ゲート電極のスクリーンプリント
- 誘電体を破壊しないように気を付ける
- 導電ペースト加熱処理
## その他の方法
- アルミ板をベースにして、酸化皮膜をゲート絶縁膜にしたら楽なのでは?
- [[Homemade Thin-Film Transistor Experiments#次にやること]]曰く、絶縁破壊起きてダメだったらしい
- 原因は分かってないが、アルミの膨張率が大きいのでひび割れたのではと
- ただ、酸化被膜の作り方にもいろいろあるみたいなので必ずしも不可能ではないのでは
- 液体誘電体にするのはどうか
- ソース・ドレイン電極に触らないような形にできれば良さそう
## [[酸化亜鉛トランジスタ-サーベイ]]
## [[蜂蜜誘電体トランジスタ]]
## [[スクリーンプリントでのトランジスタ]]

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---
date: 2025-05-15 13:58
---
#person
カールスルーエ・アート・アンド・メディアセンターZKMキュレーター兼リサーチ・アソシエイト。ニューメディア、アート、科学とテクロジーの交わる点を研究の中心としている。また、既成概念に疑問を投げかけ、より持続可能な作品や制作方法を導入することで、芸術機関を変革の担い手と捉える実験的手法の領域にも特に関心を寄せている。ドイツ国内外で大規模な展覧会プロジェクトの企画・運営に多く携わり、実際の空間とデジタル空間の両方で活動してきた。

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私は自分のことを音楽土木工学Civil Engineering of Musicとの研究者と呼んでいます。
これは実際には存在しない学問領域ですが、名前の通り、テクノロジーを音楽に応用するのではなく、音楽実践を通じて基幹的な技術インフラを考え直す学問です。
具体的には、自作楽器を使っての演奏活動や、音楽のためのプログラミング言語”mimium”の開発や、今日お話しするプログラマブルな音楽ソフトウェアotopoiesisの設計などに取り組んでいます。
具体的には、自作楽器を使っての演奏活動や、音楽のためのプログラミング言語”[[mimium]]”の開発や、今日お話しするプログラマブルな音楽ソフトウェアotopoiesisの設計などに取り組んでいます。
## 音楽とプログラミングの歴史
@@ -44,7 +44,7 @@ https://chci.pages.dev/aist-seminar
多くはプラグインという音にエフェクトをかけたり、インストゥルメント、つまりノートの情報を受け取り音声を出力するシンセサイザーを組み合わせることで機能を拡張していきます。
一方で、同様にコンピューター上で音を作成するソフトウェアとして、[[Cycling'74 Max]]に代表される音のためのプログラミング環境が挙げられます。
一方で、同様にコンピューター上で音を作成するソフトウェアとして、[[Max|Cycling'74 Max]]に代表される音のためのプログラミング環境が挙げられます。
Maxのようなビジュアルプログラミング環境はポピュラーではありますが、[[SuperCollider]]や[[Sonic Pi]]のようなテキストベースの言語も多く存在します。
@@ -201,7 +201,7 @@ https://github.com/bitwig/dawproject
昔ながらのもので言えば、OMFやAAFオーディオ・ビデオデータのみとSMFシーケンスデータ、複数のMIDIデータの集合とか
Program as a Format - MPEG-Structured Audio(CSoundベースの音源配布フォーマット)
Program as a Format - [[MPEG4 Structured Audio]]([[CSound]]ベースの音源配布フォーマット)
## [[otopoiesis]]について

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date: 2025-01-24 10:38
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#person

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date: 2025-05-13 15:04
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#website
https://earlytelevision.org

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date: 2025-03-26 13:48
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#tips #snippets
Eduroamではゲスト用のIDを複数個まとめて発行できるのだが、IDとパスワード一覧がコピペしづらくてしょうがない(かつ、パスワードには記号も混じっているため目コピが失敗しやすい)。
そこで、右クリック→検証から開発ツールを開いてコンソールのタブを開き、
ID一覧
```js
$$("body > p:nth-child(9) > table > tbody > tr").filter((node,idx) => idx%3==0).map(node=> node.querySelector("td > tt").childNodes[0].textContent)
```
パスワード一覧:
```js
$$("body > p:nth-child(9) > table > tbody > tr").filter((node,idx) => idx%3==1).map(node=> node.querySelector("td > tt").childNodes[0].textContent)
```
で取得した結果をコピーする。これをスプレッドシートとかに貼り付けて使う(カンマがつくので頑張って取り除こう)

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date: 2025-06-10 16:07
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#group
[6.Battier.pdf](https://data.jssa.info/paper/2012v04n01/6.Battier.pdf)
[Electroacoustic Music Studies Asia Network \[EMSAN\] | IReMus](https://www.iremus.cnrs.fr/en/base-de-donnees/electroacoustic-music-studies-asia-network-emsan)
データベース
[EMSAN: The Electroacoustic Music Studies Asia Network](http://emsan.lib.ntnu.edu.tw/about.jsp)

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#programming
主にゲームエンジンなどで採用されるプログラミングのパラダイム。
最近のUnityでも内部的に採用されている。
[[Rust]]だと[[Bevy]]が有名。
[[オブジェクト指向]]と比べると、データのメモリ分布が、オブジェクトごとに並ぶのではなく個別のメンバー変数ごとに並ぶことになり、CPUのメモリキャッシュに乗りやすいなどの利点がある。
[\[Rust\] ECSアーキテクチャ \[bevy\_ecs\] | DevelopersIO](https://dev.classmethod.jp/articles/ecs-rust-bevy/)
[Intro to ECS - Unofficial Bevy Cheat Book](https://bevy-cheatbook.github.io/programming/ecs-intro.html)
## データのモデリング方法としてなにがうれしいのか
オブジェクト指向と比べた時の利点が基本的にさっきのような、パフォーマンス面での利点が強調されることが多い。ただ、何かパフォーマンスのためにせっかくプログラミング言語が用意してくれたデータのモデリング技法を犠牲にしているような気がしてならず、あんまり旨味がよくわからなかった。
ただ、Bevyの設計をいろいろ読んでいると、モデリングとしての核心は、「集合の中から特定の要素を持つもの部分集合を指定して挙動を個別に操作する依存性がない操作同士はどういう順番で実行してもいい」ということかなと思った。

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date: 2025-01-29 14:36
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#notion #computermusic
コンピューターを使った楽器には、作った人の音楽に対する認識論が埋め込まれる。

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date: 2025-06-11 14:05
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#person #stub

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date: 2025-06-06 12:29
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#memo #idea
[[uiua]]みたいなカスタムキャラクター使いまくった独自言語
三十文字ぐらい上限で複雑な音が出せると良い
何かしらBF的なプログラム制御構造が加えられると面白い
ソフトシンセ、VST、Web、ハードウェアメカニカルキーボード小型ディスプレイとかいろんなバリエーションが作れたら楽しそう

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date: 2025-06-14 19:46
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#instrument
https://matsuuratomoya.com/works/exidiophone
止まっているバージョン4の構想を続けたい
マイクを耳、光る部分を目だとして、2つのペアを同時に使って架空の生物みたいな見た目にしたら面白そう
羽のある脊椎動物(宮崎アニメの何かの生物とかみたいな)

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---
title: "Experiments in Art and Technology (E.A.T.): 女性アーティストの参画 — AWARE-日本"
url: "https://awarewomenartists.com/articles_japan/experiments-in-art-and-technology-e-a-t-%E5%A5%B3%E6%80%A7%E3%82%A2%E3%83%BC%E3%83%86%E3%82%A3%E3%82%B9%E3%83%88%E3%81%AE%E5%8F%82%E7%94%BB/"
date: "2025-05-13 16:52:43"
---
#scrap
# Experiments in Art and Technology (E.A.T.): 女性アーティストの参画 — AWARE-日本
author: [[Daria Mill]]
https://awarewomenartists.com/articles_japan/experiments-in-art-and-technology-e-a-t-%E5%A5%B3%E6%80%A7%E3%82%A2%E3%83%BC%E3%83%86%E3%82%A3%E3%82%B9%E3%83%88%E3%81%AE%E5%8F%82%E7%94%BB/
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date: "2023-08-22T23:39:29+0900"
---
#software #programming-language #sound
#software #programming-language #sound #computermusic
https://faust.grame.fr
ブロックダイアグラム代数Block-Diagram-Algebra:BDAという独自の体系を基礎に置く信号処理記述に特化した言語。
[[音楽プログラミング言語の形式化]]のプロジェクトで研究対象となっている言語の一つ。ブロックダイアグラム代数Block-Diagram-Algebra:BDAという独自の体系を基礎に置く信号処理記述に特化した言語。
パターンマッチングによる項書きかえマクロを使うことでかなり複雑な信号処理を表現できる。
パターンマッチングによる項書きかえマクロを使うことでかなり複雑な信号処理を表現できる。[[PureData]]や[[Max]]のようなビジュアルプログラミング言語とは異なり、テキストベースで記述する。
文法が独特なのでかなり学習が難しい。

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date: 2025-06-06 13:04
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#scrap #feminism
[[Sophie Toupin]]
[Feminist Hackerspaces as Safer Spaces? | .dpi](https://dpi.studioxx.org/en/feminist-hackerspaces-safer-spaces)

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#software #programming-language #python
[[Python]]で書かれた[[SuperCollider]]クライアント形式の、[[ライブコーディング]]を想定したプログラミング言語。
最近はもうあまり更新されてないらしい。
[GitHub - Qirky/FoxDot: Python driven environment for Live Coding](https://github.com/Qirky/FoxDot)

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#person
[vitreo12 (Francesco Cameli) · GitHub](https://github.com/vitreo12)
[Embark Studios Open Source | embark.dev](https://embark.dev/)

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#notion

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date: 2025-02-18 20:21
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#openscience
科学系の機器のオープン化を進めるコミュニティ
[Home - Gathering for Open Science Hardware](https://openhardware.science/)

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#person

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#diy-bio #openscience
[Welcome to » The GaudiLab](https://www.gaudi.ch/GaudiLabs/?page_id=2)

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#notion
[The Center for Generative Justice](https://generativejustice.org/)

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#programming-language
[[Rust]]で書かれた、[[Lua]]のような埋め込みを想定しつつ静的型付けの言語。
モジュールの読み込みの文法とか複雑な型情報をRustと相互でやり取りする時のやりかたとか、参考になる
[Gluon](https://gluon-lang.org/)

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#software #tools #note
HackMDはMarkdownベースのコラボレーション文書作成プラットフォーム。
https://hackmd.io/
## 特徴
- リアルタイム共同編集
- 完全なMarkdown対応
- 数式、図表、コードブロックなどの拡張記法
- プレゼンテーションモード
- 簡単な共有とアクセス管理
## 使用例
- 技術文書作成
- 会議記録
- 研究ノート
- 講義資料
[[この研究ノートについて]]の初期段階でも検討された選択肢の一つ。

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#programming-language
[[Racket]]上で実装された、静的型付けなうえで、型安全なマクロシステムを搭載したプログラミング言語
[1 The Hackett Guide](https://lexi-lambda.github.io/hackett/guide.html)
["Hackett: a metaprogrammable Haskell" by Alexis King - YouTube](https://www.youtube.com/watch?v=5QQdI3P7MdY)

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date: "2023-10-13T12:44:10+0900"
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#paper #self-hosted #semiconductor
#paper #self-hosted #semiconductor #solar #lowtech
author: [[Kris De Decker]]

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date: 2025-06-09 09:25
---
#memo
## Interactive Music Co-Creation with an Instrumental Technique-Aware System: A Case Study with Flute and Somax2
[[Somax2]]
## Prototyping Digital Musical Instruments in Virtual Reality
VR内でのプロトタイピング。現実空間でのプロトタイプがゴミめっちゃ出るというところを起点にしてるのは、本当かみたいな気がする
tactilityがないのは厳しいですよね、そりゃそう
[[Frugal innovation]]ね
Questのコントローラーに磁石つけて擬似触覚的な機能を持たせる
スケッチ→モデリング→Audio Design→ファブリケーション実際にはいろんな行き来がある
何を使うか
- [[TinkerCad]]
- [[PureData]] / [[MetaSounds]] / [[Max]]
- [[Unity]]&[[LibPd]]
- [[Steam Audio]] for Spatialization
- Meta Quest2
例えば、加速度メーターとボタンの楽器のデモを3Dモデルを作ってからVR空間でまず試す
6人で実験 Pdパッチやモデルはあらかじめテンプレートを渡す
---
## PyChiro: Real-Time Gesture Recognition System Supporting the Kodály Chironomic Method in Music Education, Therapy, and Performance
カメラをベースにした手のジェスチャーインタラクションシステム
ハンガリーにある[Kodály method](https://en.wikipedia.org/wiki/Kod%C3%A1ly_method)
[[コダーイ]]っていうのね
[コダーイ・コンセプト 日本コダーイ協会](http://kodaly.jp/concept/)
音程を表すハンドサインがあるらしい
[The Kodaly Method: Fun hand-signing Games for young Musicians](https://mobilemusicschool.ie/kodaly-method-music-games/)
オクターブが腕の角度で変わるけど、それも検出
## VibroTempo: Feel the Beat with Vibrational Metronomes for Musicians
振動メトロノーム
アクセント付きで鳴らせる 目的としては音楽教育っぽい
アクセント付きビートとかだと伝統的なメトロノームと結果が変わってくる
## ZAP!: Bio-Inspired Large-Scale Multimedia Installation
電気ウナギにインスパイアされたサウンドインスタレーション
[[バイオミミクリー]]
## Music102: An D12-equivariant transformer for chord progression accompaniment
群論をコード進行の表現に使う
シューアの補題
[2410.18151 Music102: An D12-equivariant transformer for chord progression accompaniment](https://arxiv.org/abs/2410.18151)
結局メロディーの中からコード進行を抽出するっていうのでいいのかな
---
## AI音楽パネル
### 中央音楽学院CCOM
AI音楽だけでセンターができてる中にラボが6つあるとか
規模的にかなわんわー
モデル構築も作品制作もやってる ロボット音楽みたいなのも結構ある
[CENTRAL CONSERVATORY OF MUSIC](https://en.ccom.edu.cn/)
MUSIC Demixing challenge の2023もトップ取ったとか
diffusionモデルで音から弦の左手のポジションを推定Vtuberとかには便利そうだな
### Lamberto Coccioh
Music and Technology at Royal Birmingham Conservatoire (RBC), Birmingham City University
Ontlogical paradox of artificial intelligence in musical composition
何のために生成AI音楽を作るのか作るとは何なのか
framing AI through technological determinism
生成AIが与えうるインパクトを理解しきれないまま作ってる面があるのでは
radical other form of agency
animist entitiesなのではという妖精
AI as machine vs AI as person
paradoxes:
- 現状のAIは資本主義の産物であるという問題
- 人間のcognitionとは関係がないこと
- AI exploits and automates creativity but cannot be controlled
"controlled emergence"
トレーニングデータの制限
結構ラディカルに規制派だな
Biocultural Diversity
言語の絶滅にどう対策をするか?に似ている
"Safeguarding creativity for future generation"
### Carlos Arana
the University of Buenos Aires / Barklee College
AI in Music: A Pedagogical Approach for Productive and Responsible Music
Music work lifecycle (含むconsumption)のいろんなところでAIが使えるよねということ
pedagogical approach :task - technology - application - evaluation
4 week course AI for music and audio (barklee online)
例えば音源分離なら、一通り原理を学び、実際のアプリとかも使い、その後これらをどう使うか?について評価する これをあらゆる分野でやる
LANDRとかSunoとかMagentaみたいなのを一歩引いてみるのを教育として持ち込んでるのは面白いなあ
telent/hit-song detectionとかまでカバーしてるのかあ
倫理・法の面もカバーする
### Marc Battier
knowledge is cumulative / implicit knowledges are easily lost.
シュトックハウゼンのKthinka's Gesangのアシスタントを務めたのは誰か、フランソワ・ベイルのアシスタントは誰か聞いてみたけど、当然間違った答えを返した
信頼できないだけじゃなくて、ミスリーディングである
コンピューター音楽の作曲における暗黙知とは何か、それらをなるべく構造化していくこと
EMSAN [[Electroacoustic Music Studies Asia Network]]
アジアで作られた電子音楽を集めるデータベースを作った
[EMSAN: The Electroacoustic Music Studies Asia Network](http://emsan.lib.ntnu.edu.tw/about.jsp)
### Georg Hajdu
Healing Soundscape
style-agnostic なヒーリング音楽ね、、、
ゲシュタルト心理学
音の”ブーバ”化(角が取れるみたいなことかな、、、)
𰻞
ラテントスペース使ってるよってことね
### Kenneth Fields
University of China Academy
Chronotechnics
ネットワーク音楽をずっとやってる人っぽい
全然AI関係なさそう、、なんで選ばれた
Netronomia
[NetronomiaII by Ken Fields](https://rdmc.nottingham.ac.uk/handle/internal/11989)
---
## Then and now Musical needs and Intelligent Tools
[[Miriam Akkermann]]
[[Research in music and artificial intelligence]] -- [[Curtis Roads]]
More than imitation
how should we evaluate the creativity of human-like and superhuman?
how do we evaluate what is accomplished by the specific tools?
need for new classification systems
---
## Anger at the Asteroid: From Exhibition to Ensemble Performance
[[Courtney Brown]]
恐竜の鳴き声をいろんな形で作り続けているっぽい
[Rawr! A Study in Sonic Skulls: Embodied Natural History](https://www.nime.org/proc/cbrown2015/index.html)(2015のNIME)
初期は人口声帯で作ってたけど途中でDSPに変えたのかな
[About Dinosaur Choir](https://dino.courtney-brown.net/about/)
Raspberrypi単品だとレイテンシーが微妙だった
## Dynamic Generalized Parametric Control of Digital Music Instruments
[[Eric Lyon]] Virginia University
VSTのパラメーター補完プリセット同士のinterpolation?
"preset is just one data point in the set of all possible sonic configurations"
2つのプリセットだったらスライダーで変えればいいよね
どんなVSTでも使える
[[Max]]の`vst~`を使う
補完はJSで実装
それ以上ならlatent spaceの探索みたいな話そうっぽい
- Int.lib([[Oli Larkin]])
- j74 Morph [f a b r i z i o p o c e | J 7 4](https://www.fabriziopoce.com/morph.html)
- Arturia Polybruteにもそういう機能がある
## Womens Labor: Weaving it all Together
[[Margaret Schedel]]
domestic tools as musical instruments
[[Bag theory]] : first human cultural product
これまでやったこと色をwekinatorで画像認識/重さセンサー
Woven Scores
phryamework 布と導電布でスピーカー作る
create new community through workshop
質問アクティビズムでもあり、ハイテックでもある不思議な位置付けだけどどこが先に来たのかそのまんま、コミッションのオーダーとしてNIMEとフェミニズムのテーマでなんかやるというのがあった
## CAFFEINE: Collaborative Affordable Framework For Experiments in Interactive Networked Electronics
[[Scott Petersen]] Yale University
学部生の合同プロジェクトっぽい [[ソニフィケーション]]のためのシステム?
ハード+ソフトのフレームワーク
caffeine pods 無線、バッテリー駆動
many-pods one-broker many clients
[[esp32-s3]] devkit C 超音波距離センサー、Groveサウンドセンサー、光センサー
ブローカーはPython、ソニフィケーションは[[SuperCollider]]
## A Real-Time Gesture-Based Control Framework
MaxとPythonの相性悪い問題とはいえここでもPythonとOSCで連携してるらしい
ジェスチャー認識をMaxでもやりたい
- Rapidmax
- MuBu
- Gimlet
- Gestural Sound Tolkit
[[MediaPipe]]使ったらしい
リアルタイム・フルボディ
[[Wekinator]]みたくオンライン学習できるのが強み
## Arco : A Flexible Audio Processing Framework
[[Roger Dannenberg]]
ブロックサイズをあげていった時に、オールオーディオレートで処理した時の処理負荷の谷が8サンプルの時に来る
[[O2]]メッセージのフォーマットだとこれで、
```
/arco/fmosc/new ID chans input1 input2 ...
/arco/free ID
```
ハイレベルのAPIだとこう
```
sine1 = sine(440,0.01).play()
sine1=nil
```
リアルタイムのUGen増やす、減らすもできる
[[Nick Collins]]からの質問SuperColliderとの違い
SCはコンパイルされたUGenどの順番で実行されるかが一列にソートされて順番に実行されていくけど、Arcoは必ずしもそうじゃない部分的には並列化もできるのかな
遅いレートのイベントストリームの取り扱いをどうすればいいんだろう - [probe](https://github.com/rbdannenberg/arco/blob/main/doc/ugens.md#probe)命令があるのか
うーん、こう見ると、[[UGenの生成をスクリプトから命令列に変換する]]のが重要なのかな
## Functional Iterative Swing: An Open Framework for Exploring Warped Ramps, Exponential Rhythm, and Euclidean Shuffle
スイングを数学的に考えよう
リズムのグリッドを切るための直線的なライン(`y=x`)があったとして、それを`y = n^x`で捻じ曲げていくとスイングに近いものが作れるのではないか
## A Bidirectionally Stacking Loudspeaker Enclosure Design for Wave Field Synthesis
[[Rhode Island School of Design]]
[GitHub - risdsound/wfs: An open-source, modular loudspeaker enclosure system for Wave Field Synthesis (WFS), developed at the Studio for Research in Sound and Technology (SRST) at Rhode Island School of Design (RISD).](https://github.com/risdsound/wfs)
## Composing for AI Voice Model Choir
[[Nick Collins]]
人の声を出すモデルに、全然関係ないソースをぶち込む
メルツバウの音楽でテイラースイフトの声のモデルを駆動するとか
[Music for Celebrity AI Voice Model Choir | Nick Collins | sick lincoln](https://sicklincoln.bandcamp.com/album/music-for-celebrity-ai-voice-model-choir)
Danger of Revisionism
## Explorations In Augmented String Instrument Design: A Conversation With Mentors Of Musical Innovation
後藤さんて電気バイオリン作ってたんだ
[Project MUSE - The Aesthetics and Technological Aspects of Virtual Musical Instruments: The Case of the SuperPolm MIDI Violin](https://muse.jhu.edu/article/585450)
DMIとかAugumented Instrumentのデザインプロセスをどう語るかに参考になりそうな感じはする
## Acoustic Wave Modeling with 2D FDTD: Applications in Unreal Engine for Dynamic Sound Rendering
[[Bilkent Samsurya]]
ゲームメーカーで働いてるけど研究者としてはインデペンデントらしい
レイトレベースのリバーブだと低域厳しいですよね
[[時間領域有限要素法|FDTD]] 使いましょう
- Unreal上でプリプロセスして、
- PythonでFDTDシミュレーション
- クアドラマイクでスイープ録音したのをIRに逆畳み込み
- Unrealに戻ってIRに反映
聴取点が動いたらどうなるのかな
低域の改善は実際のとこどうなんでしょう
---
## Wax: Flow-based Audio Programming in the Web Browser
[[Wax]] にまとめて書いた
[[Michael Cella]] [[Anıl Çamcı]]
---
## An Approach to Creating Unalienated Music Technology
[[David Minnix]] [[Anıl Çamcı]]
Unalianatedねえ
Problem of High-Tech
Climate impact of computing
[[サーキットベンディング]]とサスティナビリティ [Circuit Bending and Environmental Sustainability: Current Situation and Steps Forward · NIME 2022](https://nime.pubpub.org/pub/025d4cv1/release/1)
[[ゾンビ・メディア]]の話でもあるね
[[PermaComputing]]
[[Generative Justice]] なるほど
disused mobile devices で動く楽器を作る
ライブラリ[[Algae]]を作って、アプリ[[Firedot]]を作った
Algae:まあよくある信号処理C++ライブラリな気がする
なぜこのライブラリを作る必要があったんだろうか(なるべく依存性を減らすというのはわかるけど)
AndroidとSDL2.0 /
パーマコンピューティングならuxnエコシステムの方が上手くいってるようにも見えるな
高校生向けワークショップ
質問高校生にやる時にこういうエシカルな側面をどうやってWSに含めるよ
## Fractional Fourier Sound Synthesis
[[Rodrigo F. Cadiz]]
[\[2506.09189\] Fractional Fourier Sound Synthesis](https://www.arxiv.org/abs/2506.09189)
https://cordutie.github.io/frft_sound_synthesis/
[[分数次フーリエ変換]]
そんなのあるのか、、、、
![{\displaystyle {\mathcal {F}}_{\alpha }(f)(\omega )={\sqrt {\frac {1-i\cot(\alpha )}{2\pi }}}e^{i\cot(\alpha )\omega ^{2}/2}\int _{-\infty }^{\infty }e^{-i\csc(\alpha )\omega t+i\cot(\alpha )t^{2}/2}f(t)\,dt~.}](https://wikimedia.org/api/rest_v1/media/math/render/svg/b3bd8c85bf549680c0dd243b2ff9a5c32f273e2a)
時間0→周波数(1)ドメインの中間地点というものを考えてみれば良いx軸に時間軸をとり、y軸に周波数をとり、その回転を考える
単位に相当するものが存在しない
ノイズ除去とか圧縮には使われてたけど、合成には特に使われていない
まあ単純に聴感上面白くはあるなというか、この遠回りな方向でなければ出なさそうな音がする
変換した空間でフィルターをかける
STFTみたいにウィンドウかけて処理するからなんともいえないなー、非リアルタイムの方が色々遊べそうな気がする
入力音源がある場合、パーカッシブな音にはあんまり効き目がない
音源分離とかに使う余地があるので
---
## Tone Generation with Polyphonic Cycles and Spline Modeling
[[Matthew Klassen]]
[Research, Development and Collaboration](https://azrael.digipen.edu/research/)
SplineKlangという作品とセットになっているよ
[377 Greg Dixon & Matt Klassen | ICMC 2025 Boston - International Computer Music Conference](https://icmc2025.sites.northeastern.edu/online-listening-room/377-greg-dixon-matt-klassen/)
波形のスプラインモデリング
ダウンサンプルしてスプラインで補完するってことかな
音色のブレンディング
---
## Hierarchisation algorithm for MORFOS : a music analysis software
[Hierarchisation algorithm for MORFOS : a music analysis software - Collegium Musicæ : collection « Musique et Sciences »](https://hal.science/MUSCI/hal-05066154v1#:~:text=MORFOS%20is%20a%20music%20analysis,to%20the%20definition%20of%20structure.)
Multi-Scale formal diagram
[Visualisation of Multi-scale Formal Diagrams for Music Analysis - Archive ouverte HAL](https://hal.science/hal-04632212)
Cognitive musicology by [[Otto Laske]]
[[Variable Marcov Oracle]]をマルチスケールに拡張したもの
---
## Deep Drawing
audio to drawing
絵を描いている時の音を録音して、その音から何を描いているのかコンピューターに予測させる
---
## dit dah delta token: Statistical Models of Music and Language Interfering via Morse Code
[[Victor Shepardson]] [[Thor Magnusson]]
Morse music for LoftSkevtaStodin
[[Notochord]]
[[モールス信号]]
リズム・アンド・ランゲージモデル
LLMのトークンツリーの代わりにモールスツリーみたいなものを作る
---
## Cloud Conversations Virtually Recreating the Musical Resonances of Costa Rican Outdoor Performance Spaces
[[Omar Shabbar]]
[[Barry Blesser]] Proto and Meta Instruments
[Spaces Speak, Are You Listening?: Experiencing Aural Architecture | Books Gateway | MIT Press](https://direct.mit.edu/books/book/2407/Spaces-Speak-Are-You-Listening-Experiencing-Aural)
## Frescobaldi^2: applying historical split-key keyboard models to modern electronic organs
[Organon - Frescobaldi^2: enharmonic keyboard enhancement - YouTube](https://www.youtube.com/watch?v=4jnMXSNvYh8)
キーボードに追加できる鍵盤
磁石とホールセンサーでやってるらしい
[[Andrew McPherson]]の[[TouchKey]]とかと似てるのは
---
## Noise and Buttons
[[Michael Gaspari]]
Neurodiverityな人のための音楽教育アプリ
何が一番アクセシブルなインターフェースだろうか→ボタン
4つのボタンだけで、行ける限り複雑なシンセサイザーのコントロールを得る
- 赤:テンポ
- 黄:リズム
- 緑:音色
- 青:ハーモニー
## Developing Max Objects for Mocopi: New Motion Capture System
[[莱孝之]]
[[DIPS]](Digital Image Proceing with Sound)元々jMax用に作られて、Maxで使えるビジュアライゼーションシステムがある

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date: 2025-03-08 13:41
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#gameaudio
ゲームオーディオの機能を、Diegetic-NonDiegeticと、Activity-Settingという二軸で整理すると、次の4象限に整理できる
- Interface
- Effect
- Zone
- Affect
[IEZA: a framework for game audio Captivating Sound](https://captivatingsound.com/ieza-framework-for-game-audio/)

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date: 2025-06-18 12:50
---
#stub
石川さん
鋳造とデジタル3Dモデリング/スキャンといった分野の掛け合わせは、過去のILYプロジェクトでも支援しており、研究領域としての重要性は高く評価されました。その一方で、企画書の内容からは最終的なアウトプットの形態が見えにくいことや、検証プロセスのより詳細な記述が欲しいといった指摘が審査ではなされました。具体的な作品の制作よりも基礎的な造形技術の比較検証に重きを置くのであれば、その研究を誰に向けて行うのか鋳金作家/デジタル3D造形を行う作家や技術者/一般的な聴衆のフォーカスを絞ることでアウトプットの方向性も自ずと定まるように思います。以上の理由から今回は不採択という結果になりましたが、3Dプリントやスキャンなどの技術的な相談についてはAMCの方で積極的に受けられればと思いますので、お気軽にご連絡ください。
木村さん
脳波を用いたインタラクティブなアニメーションという着眼点そのものは挑戦的なものとして評価できる企画でした。ただ、企画書の内容から現時点でどの程度技術的検証を行なっているか例え行なっていなかったとしても、また検証や制作のスケジュールや開発体制の具体性に掛けており、実現可能性を懸念する点が多く挙げられました。加えてこれまでの制作の内容から、なぜ今回脳波というインターフェースを選択したのかのプレゼンテーションをもう少ししてもらえると良かったです。また、自身の感覚変化をアニメーションの変化を通じて気づくケア的な領域へのアプローチに関しては、そのアニメーション自体が脳波に影響を及ぼしてフィードバックループを引き起こす点に意識的であるかどうかも重要な点になります例えば、脳波を使った作品の最も古い例の一つであるAlvin Lucierの「Music for Solo Performer」にはその点が作品を構成する要素にあらかじめ組み込まれています
以上のような点から今回は不採択という結果になりました。

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date: 2025-06-26 17:45
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#stub #person

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date: "2024-01-19T12:19:41+0900"
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#person
#person #studies
[[メディア考古学]]および[[フォーマット理論]]に関する研究で知られる研究者。マギル大学の教授。2025年3月に亡くなる。
## 主な著作
- [[MP3 - the meaning of a format]] - MP3形式の歴史と文化的意味を探求した著作
- [[Diminished Faculties - Jonathan Sterne]] - 聴覚障害とメディアに関する著作

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date: 2025-03-08 13:47
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#person
[Game Sound](https://mitpress.mit.edu/9780262537773/game-sound/)

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date: 2025-05-15 13:52
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#person
[Jingyi Li](http://jingyi.me)
[ORCID](https://orcid.org/0000-0002-8253-887X)

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date: 2025-03-08 15:08
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#gameaudio
[[尾鼻崇]]らが中心に行ったオンラインゲーム展示
[Ludo-Musica ](https://ludomusica.net/)
テキストはアーカイブが残っている

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date: 2025-03-08 13:16
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#research
[[ゲームオーディオ]]をより広範に指す学術領域

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date: 2025-01-24 10:36
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#stub

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date: 2025-01-29 14:41
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#computermusic
[The MPEG-4 Structured Audio Book](https://john-lazzaro.github.io/sa/book/index.html)
[[Csound]]を元にしたStructured Audio Orchestra Language
MIDIのように音色をシンセサイザーのアルゴリズムをインターネット越しに送るようなことを想定
Score LanguageであるSASLとOrchestra LanguageであるSAOLの2言語で構成
[Saol: The MPEG-4 Structured Audio Orchestra Language](https://quod.lib.umich.edu/cgi/p/pod/dod-idx/saol-the-mpeg-4-structured-audio-orchestra-language.pdf?c=icmc;idno=bbp2372.1998.488;format=pdf)
[SAOL: The MPEG-4 Structured Audio Orchestra Language on JSTOR](https://www.jstor.org/stable/3680734)
シンタックスはCSoundよりもC言語よりになっている
```
instr beep(pitch,amp) { // make a beep
table wave(harm,2048,1); // sinusoidal wave function
asig sound; // asig denotes audio signal
ksig env; // ksig denotes control signal
env = kline(0,0.1,1,dur-0.1,0); // make envelope
sound = oscil(wave, pitch) * amp * env; // create sound by enveloping an oscillator
output(sound); // play that sound }
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[[IRCAM]]と[[CCRMA]]で使われた[[MUSIC N#MUSIC IV|MUSIC IV]]の派生の一つ。後継として[[MUSCMP]]がある。
[[MUSIGOL]]に近い、[[ALGOL]]のサブセット信号処理機能のような独自言語を定義しているため、他のMUSIC-N系列とはやや異なる体系をもっているっぽい
[[MUSIGOL]]に近い、[[ALGOL]]のサブセット信号処理機能のような独自言語を定義しているため、他のMUSIC-N系列とはやや異なる体系をもっているっぽい
> It is worth pointing out that the starting point of MUS10 was an existing ALGOL parser, modified for music synthesis. We shall see several examples of this later in which the language designer simply took an existing language cmpiler and modified it to suit musical requirements. This is a very simple but effective way to start a language design.([Programming languages for computer music synthesis, performance, and composition | ACM Computing Surveys](https://dl.acm.org/doi/10.1145/4468.4485), p248)
UGenをコントロールレートで遅い読み出しするのもできるらしい

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[[PDP-11]]用に作られた。arとkrの区別が導入される。
のちの[[CSound]]に繋がる。
のちの[[Csound]]に繋がる。

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date: 2025-07-01 12:52
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#survey #instrument
[Magnetic Resonator Piano](https://instrumentslab.org/research/mrp.html)

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Max V. Mathews 13:10
Well, Music 1 had only one voice and only one wave shape, a triangular wave, an equal slope up and equal slope down. And the reason was that the fastest computer at the time, the [[IBM 704]], was still very slow. And the only thing it could do a tall fast was addition. And if you think about it, each sample could be computed from the last sample by simply adding a number to it. So the time was one addition per sample. Well, the only thing the composer had at his disposal was the steepness of the slope, how big the number was. So that would determine how loud the waveform was, and the pitch that you were going to make, and the duration of the note. And so that wasn't very much, and you didn't have any polyphony there.So they asked for making a program that could have more voices. And I made one with four voices. And I made one where you could have a controlled wave shape so that you could get different timbers as much as the wave shape contributes to the timbre. Now, in a computer, calculating a sine wave, or a damp sine wave, or a complicated wave is pretty slow, especially in those days. So I invented the wavetable oscillator where you would calculate one pitch period of the wave and store it in the computer memory, and then read this out at various pitches so that this then could be done basically by looking up one location in the computer memory, which is fast. And I also put a amplitude control on the thing by multiplying the wave shape by number. So this cost a multiplication and a couple of additions. So it was more expensive. By that time, computers had gotten maybe 10 or 100 times as fast as the first computer. So it really was practical. So that was music too. And some thing that most listeners would call music came out of that. And some professional composers used it. But they always wanted more. In particular, they didn't have any things like a controlled attack and decay, or vibrato, or filtering, or noise, for that matter. So it was a perfectly reasonable request.But I was unwilling to contemplate even adding these kind of code, one device at a time, to my music program. So what I consider my really important contribution, that still is important, came in music three. And this was what I call a block diagram compiler. And so I would make a block, which was this waveform oscillator. And it would have two inputs. One was the amplitude of the output. And the other was the frequency of the output. And it would have one output. And I would make a mixer block, which could add two things together and mix them. And I made a multiplier block in case you wanted to do simple ring modulation. And I made a noise generator. And essentially, I made a toolkit of these blocks that I gave to the musician, the composer. And he could interconnect them in any way he wanted to make as complex a sound as he wanted. And this was also a note-based system so that you would tell the computer to play a note. 
Well, Music 1 had only one voice and only one wave shape, a triangular wave, an equal slope up and equal slope down. And the reason was that the fastest computer at the time, the [[IBM 704]], was still very slow. And the only thing it could do a tall fast was addition. And if you think about it, each sample could be computed from the last sample by simply adding a number to it. So the time was one addition per sample. Well, the only thing the composer had at his disposal was the steepness of the slope, how big the number was. So that would determine how loud the waveform was, and the pitch that you were going to make, and the duration of the note. And so that wasn't very much, and you didn't have any polyphony there. So they asked for making a program that could have more voices. And I made one with four voices. And I made one where you could have a controlled wave shape so that you could get different timbers as much as the wave shape contributes to the timbre. Now, in a computer, calculating a sine wave, or a damp sine wave, or a complicated wave is pretty slow, especially in those days. So I invented the wavetable oscillator where you would calculate one pitch period of the wave and store it in the computer memory, and then read this out at various pitches so that this then could be done basically by looking up one location in the computer memory, which is fast. And I also put a amplitude control on the thing by multiplying the wave shape by number. So this cost a multiplication and a couple of additions. So it was more expensive. By that time, computers had gotten maybe 10 or 100 times as fast as the first computer. So it really was practical. So that was music too. And some thing that most listeners would call music came out of that. And some professional composers used it. But they always wanted more. In particular, they didn't have any things like a controlled attack and decay, or vibrato, or filtering, or noise, for that matter. So it was a perfectly reasonable request. But I was unwilling to contemplate even adding these kind of code, one device at a time, to my music program. So what I consider my really important contribution, that still is important, came in MUSIC 3. And this was what I call a block diagram compiler. And so I would make a block, which was this waveform oscillator. And it would have two inputs. One was the amplitude of the output. And the other was the frequency of the output. And it would have one output. And I would make a mixer block, which could add two things together and mix them. And I made a multiplier block in case you wanted to do simple ring modulation. And I made a noise generator. And essentially, I made a toolkit of these blocks that I gave to the musician, the composer. And he could interconnect them in any way he wanted to make as complex a sound as he wanted. And this was also a note-based system so that you would tell the computer to play a note. 
Max V. Mathews 17:50
@@ -128,7 +128,7 @@ Hmm, very interesting. 
Max V. Mathews 20:06
But to finish up this series, that got me to Music 3. Along came the best computer that IBM ever produced, the IBM 704, 1794, excuse me. It was a transistorized computer, it was much faster, and it had quite a long life. They finally stopped supporting it in the mid-1960s, I guess.I had to write Music 4, simply reprogramming all the stuff I had done for the previous computer, for this new computer, which was a big and not very interesting job. So, when the 1794 was retired, and I had to consider another computer, I rewrote Music 5, which is essentially just a rewrite of Music 3 or Music 4, but in a compiler language. FORTRAN was the compiler that was powerful and existed in those days. And so that when the next generation beyond the Music 5 computers, the PDP-10 was a good example of a computer that ran well with music, I didn't have to rewrite anything. I could simply recompile the FORTRAN program, and that's true today. Now the sort of most direct descendant of Music 5 is a program written by [[Barry Vercoe]], who's at the Media Lab at MIT, and it's called Csound, and the reason the C in [[CSound]] stands for the C compiler. Now you're asking about Bell Labs, and many wonderful things came out of Bell Labs, including Unix, and of course Linux, and now the OSX operating system for Macintosh all started at Bell Labs. And the most powerful compiler, and I think the most widely used compiler, was also created at Bell Labs. It was called the C compiler, A and B were its predecessors, and C was so good that people stopped there, and now that's it for the world. Every computer has to have a C compiler now, whether it's a big computer or a little tiny DSP chip. So that's where that came from. 
But to finish up this series, that got me to Music 3. Along came the best computer that IBM ever produced, the IBM 704, 1794, excuse me. It was a transistorized computer, it was much faster, and it had quite a long life. They finally stopped supporting it in the mid-1960s, I guess.I had to write Music 4, simply reprogramming all the stuff I had done for the previous computer, for this new computer, which was a big and not very interesting job. So, when the 1794 was retired, and I had to consider another computer, I rewrote Music 5, which is essentially just a rewrite of Music 3 or Music 4, but in a compiler language. FORTRAN was the compiler that was powerful and existed in those days. And so that when the next generation beyond the Music 5 computers, the PDP-10 was a good example of a computer that ran well with music, I didn't have to rewrite anything. I could simply recompile the FORTRAN program, and that's true today. Now the sort of most direct descendant of Music 5 is a program written by [[Barry Vercoe]], who's at the Media Lab at MIT, and it's called Csound, and the reason the C in [[Csound]] stands for the C compiler. Now you're asking about Bell Labs, and many wonderful things came out of Bell Labs, including Unix, and of course Linux, and now the OSX operating system for Macintosh all started at Bell Labs. And the most powerful compiler, and I think the most widely used compiler, was also created at Bell Labs. It was called the C compiler, A and B were its predecessors, and C was so good that people stopped there, and now that's it for the world. Every computer has to have a C compiler now, whether it's a big computer or a little tiny DSP chip. So that's where that came from. 
Interviewer 23:03

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date: 2025-06-12 10:32
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#person
[nnirror (Michael Cella) · GitHub](https://github.com/nnirror)
[[Wax]]とか[[facet]]とか作ってる

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date: 2025-06-27 16:26
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#stub

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date: 2025-07-01 16:24
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#instrument
[[Paul Vo]]が開発した特殊な[[サスティナー]]を内蔵したエレキギター. ドライバーコイルとピックアップコイルが兼用されているのが特徴。サスティナーの逆で強制ミュートみたいなこともできるというのが面白い。
[Licensing: \| Paul Vo](https://web.archive.org/web/20240902205915/https://voinventions.com/licensing/)
特許
(2019年で切れた)
[US6216059B1 - Unitary transducer control system - Google Patents](https://patents.google.com/patent/US6216059B1)
2025年に切れる予定
[US7667131B2 - Player technique control system for a stringed instrument and method of playing the instrument - Google Patents](https://patents.google.com/patent/US7667131B2/)
シャント抵抗で読み取ってるかと思いきや時間重畳なのかな

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date: 2025-05-13 14:55
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#solar
[Museum Of Solar Energy | Solar Cell Archive](https://solarmuseum.org/)
実物の展示は移動展示らしい

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date: 2025-06-20 12:57
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#programming-language
[Nim Programming Language](https://nim-lang.org/)
ランタイムレスなコンパイル言語。カスタムのメモリアロケーターとかも定義できる。
コンパイラもセルフホスティングされているし、STLもNim自身で書かれている。
CやC++との連携がしやすい。

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date: 2025-05-12 17:29
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#website
[[Low Tech Magazine]]を作った[[Kris De Decker]]のブログ
[NO TECH MAGAZINE Technology for Luddites](https://www.notechmagazine.com/)

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date: 2025-06-13 09:56
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#software
[[Victor Shepardson]]
[GitHub - Intelligent-Instruments-Lab/notochord: Notochord is a real-time neural network model for MIDI performances.](https://github.com/Intelligent-Instruments-Lab/notochord)
[Notochord | Intelligent Instruments Lab](https://iil.is/research/notochord)

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date: 2025-06-26 17:51
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#programming-language #computermusic
[[Roger Dannenberg]]が90年代に開発した言語。
ユースケースとしては[[Audacity]]の中にエフェクトをかける機能として搭載されている

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#person
[[Not Art&Tech - On the role of Media Theory at Universities of Applied Art, Technology and Art and Technology.]]
---
[Turing Complete User](https://contemporary-home-computing.org/turing-complete-user/)
[[橋本麦]]さんによる試訳 [『チューリング完全ユーザー』試訳 - baku](https://scrapbox.io/glisp/%E3%80%8E%E3%83%81%E3%83%A5%E3%83%BC%E3%83%AA%E3%83%B3%E3%82%B0%E5%AE%8C%E5%85%A8%E3%83%A6%E3%83%BC%E3%82%B6%E3%83%BC%E3%80%8F%E8%A9%A6%E8%A8%B3)

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#programming-language #music
[omni DSL for low-level audio programming](https://vitreo12.github.io/omni/)
作者:[[Francesco Cameli]]
[[Nim]]で書かれた低レベルDSP記述言語。[[SuperCollider]]や[[Max]]の[[UGen]]としてエクスポートできるらしい。

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#person
[Otto Laske Music… and more](https://ottolaske.com/)

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date: "2025-06-18T12:00:00+0900"
---
#tools #software
[Pandoc](https://pandoc.org/)はオープンソースのドキュメント変換ツールで、Markdown、HTML、LaTeX、Word、PDFなど様々なフォーマット間の変換ができる。
## 主な特徴
- MarkdownからLaTeXやPDFへの変換が可能
- [[Zotero]]と連携して学術論文の引用を管理できる
- 様々なMarkdownの拡張記法をサポート
- [[論文の管理]]で重要なcitekeyの処理が可能
## インストール
MacでのインストールはHomebrewを使うのが簡単
```bash
brew install pandoc
```
## 関連ツール
[[Obsidian]]の[[obsidian-pandoc-reference-list]]プラグインと組み合わせて使われる。

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---
cssclass: research-note
type: "journalArticle"
author: "Adkins, Monty; Scott, Richard; Tremblay, Pierre Alexandre"
title: "Post-Acousmatic Practice: Re-evaluating Schaeffers heritage"
publication: "Organised Sound"
date: 2016-08-01
citekey: adkins2016
tags:
- research
- journalArticle
---
> [!Cite]
> Adkins, Monty, Richard ScottとPierre Alexandre Tremblay. 2016. 「Post-Acousmatic Practice: Re-Evaluating Schaeffers Heritage」. _Organised Sound_ 21 (2): 10616. [https://doi.org/10.1017/S1355771816000030](https://doi.org/10.1017/S1355771816000030).
>[!Synth]
>**Contribution**::
>
>**Related**::
>
[online](http://zotero.org/users/12014264/items/J2E4LKTB) [local](zotero://select/library/items/J2E4LKTB) [pdf](file:///Users/tomoya/Zotero/storage/9MXHRA65/Adkins%20et%20al.%20-%202016%20-%20Post-Acousmatic%20Practice%20Re-evaluating%20Schaeffer.pdf)
>[!md]
> **FirstAuthor**:: Adkins, Monty
> **Author**:: Scott, Richard
> **Author**:: Tremblay, Pierre Alexandre
~
> **Title**:: Post-Acousmatic Practice: Re-evaluating Schaeffers heritage
> **Year**:: 2016
> **Citekey**:: adkins2016
> **itemType**:: journalArticle
> **Journal**:: *Organised Sound*
> **Volume**:: 21
> **Issue**:: 2
> **Pages**:: 106-116
> **DOI**:: 10.1017/S1355771816000030
> [!LINK]
>
> [Adkins et al. - 2016 - Post-Acousmatic Practice Re-evaluating Schaeffer.pdf](file:///Users/tomoya/Zotero/storage/9MXHRA65/Adkins%20et%20al.%20-%202016%20-%20Post-Acousmatic%20Practice%20Re-evaluating%20Schaeffer.pdf).
> [!Abstract]
>
> This article posits the notion of the post-acousmatic. It considers the work of contemporary practitioners who are indebted to the Schaefferian heritage, but pursue alternative trajectories from the established canonical discourse of acousmatic music. It will outline the authors definition of the term and also outline a network of elements such as time, rhythm, pitch, dynamics, noise and performance to discuss work that the authors consider to be a critique, an augmentation and an outgrowth of acousmatic music and thinking.
>.
>
# Notes
[[ポストアクースマティック]]の概念を述べた論文。結局統一的な定義とか無理だよねって感じで拡散したまま議論が終わるので結局post-acousmaticの旗印がなんの役に立つのかいまいちピンとこない、、、
> The rich possibilities of acousmatic performance today rest in part on changes in technology. The technological tools which were once hidden away under lock and key in the institutional Computer Music Studio are now ubiquitous, and they are portable. Any desktop or laptop computer, and increasingly phones, tablets and other devices, can now be used to make acousmatic music or any other kinds of electronic music.
これかなり欺瞞ですよね(ポータブルになったコンピューターの向こう側が結局ブラックボックスになっただけなので)
> What initially started as different genres of music utilising the same tools for different ends has resulted in a gradual osmotic transference over the past decades in studio-based genres of influences, tools, methods and writing techniques that have facilitated a more sophisticated dialogue between each of them rather than a shallow reciprocal plundering.
これも
> If, as Demers writes, we define ourselves by the art we consume, then to an extent we are also defined by the manner in which we choose to consume it.
ここに自覚的なのはまあわかる
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エキシマレーザー 93 nm (ArF) and 248 nm (KrF)
ファイバーレーザーが1000nm、CO2レーザーが10000nmくらいのオーダー
低温ではあるけど真空は必要
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#sound #programming-language
#sound #programming-language #computermusic
[[Miller Puckette]]が公開しているオープンソースのサウンドプログラミング環境。
[[Miller Puckette]]が公開しているオープンソースの[[サウンドプログラミング環境]]。[[Max]]に影響を与えた

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#notion
[[Sara Ahmed]]
テクノロジーの[[誤用]](misuse)や流用(appropriate)/、転用(exploit)を、クィア・リーディングのようにクィアな使用と名付ける
[Queer Use | feministkilljoys](https://feministkilljoys.com/2018/11/08/queer-use/)

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date: 2025-03-08 14:57
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#game #research
立命館大学のゲーム関連資料のコレクション
[トップ | RCGSコレクション](https://collection.rcgs.jp/)

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#compiler-design
[Red-Green Trees: an Overview. Six months ago I dug into Roslyns… | by Bayastan | Jun, 2025 | Medium](https://medium.com/@krendelia2021/red-green-trees-an-overview-17bae2d84e8c)
[[抽象構文木]]というか[[具象構文木]]の実装方法の一つ。
構文の途中で差し込まれたコメントなどのトリビアなどを保持して、完全なソースコードに戻せるけど実行効率などをよくしたままにできるやり方。
部分的に構文木を書き換えたりするとソースコードのロケーション情報がずれたりするので、文字幅とオフセットを別々に持たせるというやり方をしている
ながいけどこれがわかりやすい
[Ruby Parser開発日誌 (19) - 最高の構文木の設計 2024年版 - かねこにっき](https://yui-knk.hatenablog.com/entry/2024/08/23/113543)
[[C#]]のRoslynで提案されたもので、[[rust-analyzer]]とかでも使われている
- Green Treeが構文的に意味のある単位でのツリーで、Childrenを持ち、Spanの絶対位置ではなく幅を持つ
- Red Treeは必要に応じて構築される木で、Green Nodeへの参照と親への参照、ドキュメントトップからのSpanの先頭位置を持つ
これで、SpanはRed-GreenTreeの組み合わせでアドホックに生成できるから、部分的な木の差し替えとかにも対応しやすくてうれしい
## これってRustでもうちょっとシンプルに作れんのか
[[Rust]]で普通にSyntax Tree作ってると、Recursiveなenumを経由して作るのが普通なわけだが、適当なid-arena的仕組みで管理している限りは、普通のSyntax TreeがGreen Tree
愚直に参考にされているやつを使うと、Tagged Unionをゼロから再実装するみたいなことになるので、Rustのenum as Tagged Unionの構造を有効活用したくね
Rust Analyzerだと文字列だけじゃなくSyntax TreeまでInterningされてるらしいRust規模のコードベースなら確かに有効かも
[rust-analyzer/docs/dev/syntax.md at c9109f23de57359df39db6fa36b5ca4c64b671e1 · rust-lang/rust-analyzer · GitHub](https://github.com/rust-lang/rust-analyzer/blob/c9109f23de57359df39db6fa36b5ca4c64b671e1/docs/dev/syntax.md)
というかrowanそのままつかえばいいのかな
[GitHub - rust-analyzer/rowan](https://github.com/rust-analyzer/rowan)

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---
cssclass: research-note
type: "journalArticle"
author: "Roads, Curtis"
title: "Research in music and artificial intelligence"
publication: "ACM Comput. Surv."
date: 1985-06-01
citekey: roads_research_1985
tags:
- research
- journalArticle
---
> [!Cite]
> Roads, Curtis. 1985. 「Research in music and artificial intelligence」. _ACM Comput. Surv._ 17 (2): 16390. [https://doi.org/10.1145/4468.4469](https://doi.org/10.1145/4468.4469).
>[!Synth]
>**Contribution**::
>
>**Related**::
>
[online](http://zotero.org/users/12014264/items/VXISTY3A) [local](zotero://select/library/items/VXISTY3A) [pdf](file:///Users/tomoya/Zotero/storage/FUU5IL8Q/Roads%20-%201985%20-%20Research%20in%20music%20and%20artificial%20intelligence.pdf)
>[!md]
> **FirstAuthor**:: Roads, Curtis
~
> **Title**:: Research in music and artificial intelligence
> **Year**:: 1985
> **Citekey**:: roads_research_1985
> **itemType**:: journalArticle
> **Journal**:: *ACM Comput. Surv.*
> **Volume**:: 17
> **Issue**:: 2
> **Pages**:: 163190
> **DOI**:: 10.1145/4468.4469
> [!LINK]
>
> [Full Text PDF](file:///Users/tomoya/Zotero/storage/FUU5IL8Q/Roads%20-%201985%20-%20Research%20in%20music%20and%20artificial%20intelligence.pdf).
> [!Abstract]
>
> Although the boundaries of artificial intelligence (AI) remain elusive, computers can now perform musical tasks that were formerly associated exclusively with naturally intelligent musicians. After a historical note, this paper sermonizes on the need for AI techniques in four areas of musical research: composition, performance, music theory, and digital sound processing. The next part surveys recent work involving AI and music. The discussion concentrates on applications in the four areas of research just mentioned. The final part examines how AI techniques of planning and learning could be used to expand the knowledge base and enrich the behavior of musically intelligent systems.
>.
>
# Notes
>.
# Annotations%% begin annotations %%
%% end annotations %%
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#person #stub
[[Nyquist]]
[[Arco]]

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#programming-language
[The Rune Programming Language](https://rune-rs.github.io/)
[[Rust]]で書かれた埋め込みプログラミング言語。
Rustの文法ほぼそのままに動的型付けの言語をつくるとこうなる、みたいな感じ
[[Moonbit]]とか[[Rhai]]も近い感じRhaiは直接影響を受けたとのこと

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#institution #stub
[Hacker-in-Residence Programme SGMK Schweizerische Gesellschaft für Mechatronische Kunst](https://mechatronicart.ch/hacker-in-residence-programme/#:~:text=The%20Hacker%2Din%2DResidence%20Programme,and%20board%20member%20of%20both)

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#person

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#computermusic
[[Max]]で[[Scheme]]を使ってアルゴリズミックコンポジションをするためのパッケージ
[GitHub - iainctduncan/scheme-for-max: Max/MSP external for scripting and live coding Max with s7 Scheme Lisp](https://github.com/iainctduncan/scheme-for-max)
[Learn Scheme For Max — Learn Scheme For Max and s7 Scheme 0.1 documentation](https://iainctduncan.github.io/learn-scheme-for-max/index.html)
[Scheme For Max - Documentation — Scheme For Max 0.1 documentation](https://iainctduncan.github.io/scheme-for-max-docs/)
[Scheme for Max Sequencing Toolkit — Scheme for Max Sequencing Toolkit 1.0 documentation](https://iainctduncan.github.io/s4m-stk/)

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#programming-language

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#software #tools #note
Scrapboxは、リンクベースのート取りツール。URLをコピーするだけで簡単に参照できる段落を作れる。
https://scrapbox.io/
## 特徴
- Wikiリンク記法でページ間をシームレスに接続
- 箇条書きベースのシンプルな記法
- ページの存在に関わらず自由にリンク作成が可能
- 2ホップリンクによる関連情報の発見
- 非同期のリアルタイム編集
## 活用例
- チーム内のナレッジベース
- 個人的な研究ノート
- アイデア整理
[[この研究ノートについて]]でも触れているように、[[Obsidian]]と比較検討されることもある知識管理ツール。

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#solar
[[サイバーパンク]]、[[スチームパンク]]のようなSFのジャンルの一つで、太陽光をエネルギー源とした世界観
[A Solarpunk Manifesto (Japanese) ReDes Regenerative Design](http://www.re-des.org/es/a-solarpunk-manifesto-japanese/)
- カウンターカルチャー的思考ではあるが、ディストピアよりもユートピア傾向にある
- 例えば[[DuskOS]]とかのポストコラプション(破滅以後)テクノロジーよりは[[PermaComputing]]のように持続的であることを目指している
[About Solarpunk Magazine](https://solarpunkmagazine.com/about/)

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#computermusic
[Somax2 | STMS Lab](https://www.stms-lab.fr/projects/pages/somax2/)
[somax2 \[Music Representations Team\]](http://repmus.ircam.fr/somax2)
OMaxや Voyagerというシステムの後継
Real-Time Instrumental Playing Technique(IPT) Recognition
機械学習ベース
ピッチごとにいろんなテクニック(フラッターとか)をやったデータセットを作る
GFDataBase

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#research #machinelearning
音楽分野でも結構あるのかな
[Groove2Groove One-shot music style transfer](https://groove2groove.telecom-paris.fr/)
[MUSIC MIXING STYLE TRANSFER](https://jhtonykoo.github.io/MixingStyleTransfer/)

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