add week 9
BIN
content/docs/2023/code-design/9/2023-code-and-design-9.pdf
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@ -0,0 +1,44 @@
|
||||
#include <MozziGuts.h>
|
||||
#include <mozzi_midi.h>
|
||||
#include <Oscil.h>
|
||||
|
||||
#include <ADSR.h>
|
||||
#include <tables/sin8192_int8.h>
|
||||
|
||||
Oscil<8192, AUDIO_RATE> aOscil(SIN8192_DATA); //元となる音色
|
||||
ADSR<AUDIO_RATE, AUDIO_RATE> envelope; //エンベロープをかけるためのクラス
|
||||
|
||||
unsigned int Dur, Atk, Dec, Sus, Rel; //ADSRの長さを入れておく変数
|
||||
int button_prev = LOW;
|
||||
|
||||
void setup() {
|
||||
startMozzi(1024);
|
||||
Atk = 10;
|
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Dec = 10;
|
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Sus = 50;
|
||||
Rel = 100;
|
||||
envelope.setTimes(Atk, Dec, Sus, Rel);
|
||||
envelope.setADLevels(255, 128);
|
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}
|
||||
|
||||
void updateControl() {
|
||||
auto button_state = digitalRead(2);
|
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if (button_prev == LOW && button_state == HIGH) {
|
||||
auto f = mtof((int)random(65, 100));
|
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aOscil.setFreq(f);
|
||||
envelope.noteOn();
|
||||
}
|
||||
if (button_prev == HIGH && button_state == LOW) {
|
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envelope.noteOff();
|
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}
|
||||
button_prev = button_state;
|
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}
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|
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int updateAudio() {
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envelope.update();
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return envelope.next() * aOscil.next() / 255;
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}
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|
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void loop() {
|
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audioHook();
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}
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@ -0,0 +1,73 @@
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#include <MozziGuts.h>
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#include <mozzi_midi.h>
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#include <Oscil.h>
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#include <EventDelay.h>
|
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#include <ADSR.h>
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#include <tables/sin8192_int8.h>
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|
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Oscil <8192, AUDIO_RATE> aOscil(SIN8192_DATA);//元となる音色
|
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Oscil <8192, AUDIO_RATE> aOscil2(SIN8192_DATA);//元となる音色
|
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ADSR <AUDIO_RATE, AUDIO_RATE> envelope_A;//エンベロープをかけるためのクラス
|
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ADSR <AUDIO_RATE, AUDIO_RATE> envelope_B;//エンベロープをかけるためのクラス
|
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unsigned int Dur, Atk, Dec, Sus, Rel;//ADSRの長さを入れておく変数
|
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|
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//piano phaseのパターン
|
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unsigned int pattern[] = {64, 66, 71, 73, 74, 66, 64, 73, 71, 66, 74, 73};
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//二つのタイマーを用意
|
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int phase_A = 0;
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int phase_B = 0;
|
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EventDelay timer_B;
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EventDelay timer_A;
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|
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void setup() {
|
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startMozzi(1024);
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Atk = 10;
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Dec = 10;
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Sus = 50;
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Rel = 100;
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envelope_A.setTimes(Atk, Dec, Sus, Rel);
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envelope_A.setADLevels(255, 128);
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envelope_B.setTimes(Atk, Dec, Sus, Rel);
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envelope_B.setADLevels(255, 128);
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timer_A.set(150);
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timer_B.set(151);
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timer_B.start();
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timer_A.start();
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}
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void updateControl()
|
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{
|
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if (timer_A.ready())
|
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{
|
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int note = pattern[phase_A];
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phase_A = (phase_A + 1) % 12;
|
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aOscil.setFreq(mtof(note));
|
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envelope_A.noteOn();
|
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timer_A.start();
|
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}
|
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|
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if (timer_B.ready())
|
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{
|
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int note = pattern[phase_B];
|
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phase_B = (phase_B + 1) % 12;
|
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aOscil2.setFreq(mtof(note));
|
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envelope_B.noteOn();
|
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timer_B.start();
|
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}
|
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}
|
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|
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int updateAudio()
|
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{
|
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envelope_A.update();
|
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envelope_B.update();
|
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int A = (envelope_A.next() * aOscil.next()) >> 8;
|
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int B = (envelope_B.next() * aOscil2.next()) >> 8;
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return (A + B) / 2;
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}
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|
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void loop() {
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audioHook();
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}
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@ -0,0 +1,22 @@
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#include <MozziGuts.h>
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#include <Oscil.h>
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#include <tables/sin2048_int8.h>
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Oscil <SIN2048_NUM_CELLS, AUDIO_RATE> aSin(SIN2048_DATA);
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void setup(){
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startMozzi();
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aSin.setFreq(440);
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}
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void updateControl(){
|
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|
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}
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int updateAudio(){
|
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return aSin.next();
|
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}
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|
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void loop(){
|
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audioHook();
|
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}
|
@ -0,0 +1,17 @@
|
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const int button_pin = 2;
|
||||
const int sound_pin = 9;
|
||||
|
||||
void setup() {
|
||||
pinMode(button_pin, INPUT);
|
||||
//tone()を使うときは3,11以外
|
||||
pinMode(sound_pin, OUTPUT);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
if (digitalRead(2) == HIGH) {
|
||||
tone(sound_pin, 1000);
|
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} else {
|
||||
noTone(sound_pin);
|
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}
|
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delay(20);
|
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}
|
@ -0,0 +1,32 @@
|
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const int button_pin = 2;
|
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const int sound_pin = 9;
|
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|
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bool is_playing = false;
|
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int button_prev= LOW;
|
||||
float freq = 440;
|
||||
|
||||
float midiToFreq(int midi){
|
||||
return 440.*pow(2.,(midi-69.)/12.);
|
||||
}
|
||||
|
||||
void setup() {
|
||||
pinMode(button_pin,INPUT);
|
||||
pinMode(sound_pin, OUTPUT);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
auto button_state = digitalRead(button_pin);
|
||||
|
||||
if(button_prev == LOW && button_state==HIGH){
|
||||
is_playing = !is_playing;
|
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freq = midiToFreq(random(65,100));
|
||||
}
|
||||
if(is_playing){
|
||||
tone(sound_pin,freq);
|
||||
}else{
|
||||
noTone(sound_pin);
|
||||
}
|
||||
|
||||
delay(20);
|
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button_prev = button_state;
|
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}
|
152
content/docs/2023/code-design/9/index.en.md
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@ -0,0 +1,152 @@
|
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---
|
||||
title: Week 7
|
||||
date: 2023-05-26
|
||||
weight: 7
|
||||
---
|
||||
|
||||
# 2023 Tokyo University of the Arts Art media Center「Code and Design」
|
||||
|
||||
## Slides (in Japanese)
|
||||
|
||||
{{< button href="2023-code-and-design-7.pdf">}}Slides(PDF){{< /button >}}
|
||||
|
||||
{{< button href="./slides">}}Slides(HTML){{< /button >}}
|
||||
|
||||
|
||||
## Python Scripts for Mouse Automation
|
||||
|
||||
https://github.com/tomoyanonymous/py-serial-automouse
|
||||
|
||||
{{< button href="https://github.com/tomoyanonymous/py-serial-automouse/archive/refs/heads/main.zip">}} DL Zip {{< /button >}}
|
||||
|
||||
## Arduino Example Codes
|
||||
|
||||
### ADCTouch_monitor.ino
|
||||
|
||||
{{< button href="./ADCTouch_monitor/ADCTouch_monitor.ino">}}DL{{< /button >}}
|
||||
|
||||
```cpp
|
||||
#include <ADCTouch.h>
|
||||
void setup() {
|
||||
pinMode(A0, INPUT);
|
||||
pinMode(LED_BUILTIN, OUTPUT);
|
||||
Serial.begin(9600);
|
||||
}
|
||||
void loop() {
|
||||
int val = ADCTouch.read(A0, 100);
|
||||
Serial.println(val);
|
||||
delay(40);
|
||||
}
|
||||
```
|
||||
|
||||
### ADCTouch_minimal.ino
|
||||
|
||||
{{< button href="./ADCTouch_minimal/ADCTouch_minimal.ino">}}DL{{< /button >}}
|
||||
|
||||
```cpp
|
||||
#include <ADCTouch.h>
|
||||
//setup()とloop()で共通して使う値はグローバル変数(関数の外側)で定義しておく
|
||||
int ref = 0;
|
||||
|
||||
void setup() {
|
||||
pinMode(A0, INPUT);
|
||||
pinMode(LED_BUILTIN, OUTPUT);
|
||||
Serial.begin(9600);
|
||||
//繋げた導体の状態で初期値が変わるので、それを保存しておく必要がある
|
||||
ref = ADCTouch.read(A0, 100); //(使用するピン番号,平均を取るサンプル数)
|
||||
}
|
||||
void loop() {
|
||||
int val = ADCTouch.read(A0, 100) - ref;
|
||||
if (val > 40) {
|
||||
digitalWrite(LED_BUILTIN, HIGH);
|
||||
} else {
|
||||
digitalWrite(LED_BUILTIN, LOW);
|
||||
}
|
||||
Serial.println(val);
|
||||
delay(40);
|
||||
}
|
||||
```
|
||||
|
||||
### ADCTouch_Mouse
|
||||
|
||||
{{< button href="./ADCTouch_Mouse/ADCTouch_Mouse.ino">}}DL{{< /button >}}
|
||||
|
||||
```cpp
|
||||
#include <ADCTouch.h>
|
||||
|
||||
const int upButton = A0;
|
||||
const int downButton = A1;
|
||||
const int leftButton = A2;
|
||||
const int rightButton = A3;
|
||||
const int mouseButton = A4;
|
||||
int ref_up = 0;
|
||||
int ref_down = 0;
|
||||
int ref_left = 0;
|
||||
int ref_right = 0;
|
||||
int ref_mouse = 0;
|
||||
|
||||
int range = 10; // マウスカーソルの移動幅
|
||||
|
||||
void setup() {
|
||||
pinMode(upButton, INPUT);
|
||||
pinMode(downButton, INPUT);
|
||||
pinMode(leftButton, INPUT);
|
||||
pinMode(rightButton, INPUT);
|
||||
pinMode(mouseButton, INPUT);
|
||||
|
||||
ref_up = ADCTouch.read(upButton, 100);
|
||||
ref_down = ADCTouch.read(downButton, 100);
|
||||
ref_left = ADCTouch.read(leftButton, 100);
|
||||
ref_right = ADCTouch.read(rightButton, 100);
|
||||
ref_mouse = ADCTouch.read(mouseButton, 100);
|
||||
|
||||
Serial.begin(9600);
|
||||
}
|
||||
|
||||
//マウス移動に関する処理をひとまとめに
|
||||
void moveMouse(int x, int y, int mouse_state) {
|
||||
Serial.print(x);
|
||||
Serial.print(" ");
|
||||
Serial.print(y);
|
||||
Serial.print(" ");
|
||||
Serial.println(mouse_state);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// ボタンの検出
|
||||
int v1 = ADCTouch.read(upButton, 100) - ref_up;
|
||||
int v2 = ADCTouch.read(downButton, 100) - ref_down;
|
||||
int v3 = ADCTouch.read(leftButton, 100) - ref_left;
|
||||
int v4 = ADCTouch.read(rightButton, 100) - ref_right;
|
||||
int v5 = ADCTouch.read(mouseButton, 100) - ref_mouse;
|
||||
//40以上ならクリックしたとみなし、1を、40以下なら0を
|
||||
// A ? B : C;はif (A) { return B;} else {return C;} の略記(三項演算子)
|
||||
int upState = v1 > 40 ? 1 : 0;
|
||||
int downState = v2 > 40 ? 1 : 0;
|
||||
int rightState = v3 > 40 ? 1 : 0;
|
||||
int leftState = v4 > 40 ? 1 : 0;
|
||||
int clickState = v5 > 40 ? 1 : 0;
|
||||
// 移動距離を算出(左右同時押しも考慮)
|
||||
int xDistance = (leftState - rightState) * range;
|
||||
int yDistance = (upState - downState) * range;
|
||||
|
||||
//移動もクリックもしてないならシリアル送信は冗長なので、しない
|
||||
// && は AND、!はNOT
|
||||
if (!(xDistance == 0 && yDistance == 0 && clickState == 0)) {
|
||||
moveMouse(xDistance, yDistance, clickState);
|
||||
}
|
||||
delay(5);
|
||||
}
|
||||
```
|
||||
|
||||
### DrunkMouse(Add Randomness)
|
||||
|
||||
{{< button href="./DrunkMouse/DrunkMouse.ino">}}DL{{< /button >}}
|
||||
|
||||
### ADCTouch_Mouse_HID.ino (Only works for Leonardo and Pro Micro)
|
||||
|
||||
{{< button href="./ADCTouch_Mouse_HID/ADCTouch_Mouse_HID.ino">}}DL{{< /button >}}
|
||||
|
||||
### ADCTouch_Mouse_scroll.ino(works only with `move_relative_scroll.command`)
|
||||
|
||||
{{< button href="./ADCTouch_Mouse_scroll/ADCTouch_Mouse_scroll.ino">}}DL{{< /button >}}
|
26
content/docs/2023/code-design/9/index.md
Normal file
@ -0,0 +1,26 @@
|
||||
---
|
||||
title: 第9週
|
||||
date: 2023-06-09
|
||||
weight: 9
|
||||
---
|
||||
|
||||
# 2023年 東京藝術大学 芸術情報センター開設科目 「コードとデザイン」 第9回
|
||||
|
||||
## スライド
|
||||
|
||||
{{< button href="2023-code-and-design-9.pdf">}}スライド(PDF){{< /button >}}
|
||||
|
||||
{{< button href="slides">}}スライド(HTML){{< /button >}}
|
||||
|
||||
|
||||
## Arduinoサンプルコード
|
||||
|
||||
{{< preview_code href="examples/tone_minimal/tone_minimal.ino" type= "ino">}}
|
||||
|
||||
{{< preview_code href="examples/tone_random_flip/tone_random_flip.ino" type= "ino">}}
|
||||
|
||||
{{< preview_code href="examples/mozzi_sine/mozzi_sine.ino" type= "ino">}}
|
||||
|
||||
{{< preview_code href="examples/mozzi_envelope/mozzi_envelope.ino" type= "ino">}}
|
||||
|
||||
{{< preview_code href="examples/mozzi_reich/mozzi_reich.ino" type= "ino">}}
|
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After Width: | Height: | Size: 372 KiB |
10
content/docs/2023/code-design/9/slides/index.en.md
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
title: "Code and Design 2023 class 9 Slides"
|
||||
date: 2023-06-09
|
||||
bookHidden: true
|
||||
---
|
||||
|
||||
|
||||
# Slides
|
||||
|
||||
{{< slides_jpg >}}
|
10
content/docs/2023/code-design/9/slides/index.md
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
title: "コードとデザイン 2023年 第9回 スライド"
|
||||
date: 2023-06-09
|
||||
bookHidden: true
|
||||
---
|
||||
|
||||
|
||||
# スライド
|
||||
|
||||
{{< slides_jpg >}}
|
@ -41,7 +41,7 @@ In addition, by learning how to convert data and materials into each other throu
|
||||
6. [(5/19) Software and Algorithm - Let's try using Arduino](./6)
|
||||
7. [(5/26) Considering Inputs (Make Unreasonable Mouse)](./7)
|
||||
8. [(6/2) Considering Inputs 2 - Combining Processing and Arduino, OOP (PONG for One)](./8)
|
||||
9. (6/9) Cartesian Robot and Digital Fabrication (Plotter, Laser Cutter)
|
||||
9. [(6/9) Considering Outputs - Generating Sound with Arduino](./9)
|
||||
10. (6/16) Cartesian Robot and Digital Fabrication (3D Printer and G-code Hack)
|
||||
11. (6/23) Studio Work 1. Consultation
|
||||
12. (6/30) Studio Work 2. Work
|
||||
|
@ -42,7 +42,7 @@ bookCollapseSection: true
|
||||
6. [(5/19) ソフトウェアとアルゴリズムーArduinoを使ってみよう](./6)
|
||||
7. [(5/26) 入力を考える(不条理なマウスを作る)](./7)
|
||||
8. [(6/2) 入力を考える2 - ProcessingとArduinoの連携、オブジェクト指向プログラミング(一人用PONG)](./8)
|
||||
9. (6/9) Cartesian Robotとデジタルファブリケーション(プロッター、レーザーカッター)
|
||||
9. [(6/9) 出力を考える - Arduinoでの音声プログラミング](./9)
|
||||
10. (6/16) Cartesian Robotとデジタルファブリケーション (3DプリンターとGコードハック)
|
||||
11. (6/23) 制作①相談
|
||||
12. (6/30) 制作②作業
|
||||
|