add week 8
@ -1,6 +1,6 @@
|
||||
---
|
||||
title: "Code and Design 2023 class 7 Slides"
|
||||
date: 2023-05-19
|
||||
date: 2023-05-26
|
||||
bookHidden: true
|
||||
---
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
---
|
||||
title: "コードとデザイン 2023年 第7回 スライド"
|
||||
date: 2023-05-19
|
||||
date: 2023-05-26
|
||||
bookHidden: true
|
||||
---
|
||||
|
||||
|
BIN
content/docs/2023/code-design/8/2023-code-and-design-8.pdf
Normal file
152
content/docs/2023/code-design/8/_index.en.md
Normal file
@ -0,0 +1,152 @@
|
||||
---
|
||||
title: Week 7
|
||||
date: 2023-05-26
|
||||
weight: 7
|
||||
---
|
||||
|
||||
# 2023 Tokyo University of the Arts Art media Center「Code and Design」
|
||||
|
||||
## Slides (in Japanese)
|
||||
|
||||
{{< button href="2023-code-and-design-7.pdf">}}Slides(PDF){{< /button >}}
|
||||
|
||||
{{< button href="./slides">}}Slides(HTML){{< /button >}}
|
||||
|
||||
|
||||
## Python Scripts for Mouse Automation
|
||||
|
||||
https://github.com/tomoyanonymous/py-serial-automouse
|
||||
|
||||
{{< button href="https://github.com/tomoyanonymous/py-serial-automouse/archive/refs/heads/main.zip">}} DL Zip {{< /button >}}
|
||||
|
||||
## Arduino Example Codes
|
||||
|
||||
### ADCTouch_monitor.ino
|
||||
|
||||
{{< button href="./ADCTouch_monitor/ADCTouch_monitor.ino">}}DL{{< /button >}}
|
||||
|
||||
```cpp
|
||||
#include <ADCTouch.h>
|
||||
void setup() {
|
||||
pinMode(A0, INPUT);
|
||||
pinMode(LED_BUILTIN, OUTPUT);
|
||||
Serial.begin(9600);
|
||||
}
|
||||
void loop() {
|
||||
int val = ADCTouch.read(A0, 100);
|
||||
Serial.println(val);
|
||||
delay(40);
|
||||
}
|
||||
```
|
||||
|
||||
### ADCTouch_minimal.ino
|
||||
|
||||
{{< button href="./ADCTouch_minimal/ADCTouch_minimal.ino">}}DL{{< /button >}}
|
||||
|
||||
```cpp
|
||||
#include <ADCTouch.h>
|
||||
//setup()とloop()で共通して使う値はグローバル変数(関数の外側)で定義しておく
|
||||
int ref = 0;
|
||||
|
||||
void setup() {
|
||||
pinMode(A0, INPUT);
|
||||
pinMode(LED_BUILTIN, OUTPUT);
|
||||
Serial.begin(9600);
|
||||
//繋げた導体の状態で初期値が変わるので、それを保存しておく必要がある
|
||||
ref = ADCTouch.read(A0, 100); //(使用するピン番号,平均を取るサンプル数)
|
||||
}
|
||||
void loop() {
|
||||
int val = ADCTouch.read(A0, 100) - ref;
|
||||
if (val > 40) {
|
||||
digitalWrite(LED_BUILTIN, HIGH);
|
||||
} else {
|
||||
digitalWrite(LED_BUILTIN, LOW);
|
||||
}
|
||||
Serial.println(val);
|
||||
delay(40);
|
||||
}
|
||||
```
|
||||
|
||||
### ADCTouch_Mouse
|
||||
|
||||
{{< button href="./ADCTouch_Mouse/ADCTouch_Mouse.ino">}}DL{{< /button >}}
|
||||
|
||||
```cpp
|
||||
#include <ADCTouch.h>
|
||||
|
||||
const int upButton = A0;
|
||||
const int downButton = A1;
|
||||
const int leftButton = A2;
|
||||
const int rightButton = A3;
|
||||
const int mouseButton = A4;
|
||||
int ref_up = 0;
|
||||
int ref_down = 0;
|
||||
int ref_left = 0;
|
||||
int ref_right = 0;
|
||||
int ref_mouse = 0;
|
||||
|
||||
int range = 10; // マウスカーソルの移動幅
|
||||
|
||||
void setup() {
|
||||
pinMode(upButton, INPUT);
|
||||
pinMode(downButton, INPUT);
|
||||
pinMode(leftButton, INPUT);
|
||||
pinMode(rightButton, INPUT);
|
||||
pinMode(mouseButton, INPUT);
|
||||
|
||||
ref_up = ADCTouch.read(upButton, 100);
|
||||
ref_down = ADCTouch.read(downButton, 100);
|
||||
ref_left = ADCTouch.read(leftButton, 100);
|
||||
ref_right = ADCTouch.read(rightButton, 100);
|
||||
ref_mouse = ADCTouch.read(mouseButton, 100);
|
||||
|
||||
Serial.begin(9600);
|
||||
}
|
||||
|
||||
//マウス移動に関する処理をひとまとめに
|
||||
void moveMouse(int x, int y, int mouse_state) {
|
||||
Serial.print(x);
|
||||
Serial.print(" ");
|
||||
Serial.print(y);
|
||||
Serial.print(" ");
|
||||
Serial.println(mouse_state);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// ボタンの検出
|
||||
int v1 = ADCTouch.read(upButton, 100) - ref_up;
|
||||
int v2 = ADCTouch.read(downButton, 100) - ref_down;
|
||||
int v3 = ADCTouch.read(leftButton, 100) - ref_left;
|
||||
int v4 = ADCTouch.read(rightButton, 100) - ref_right;
|
||||
int v5 = ADCTouch.read(mouseButton, 100) - ref_mouse;
|
||||
//40以上ならクリックしたとみなし、1を、40以下なら0を
|
||||
// A ? B : C;はif (A) { return B;} else {return C;} の略記(三項演算子)
|
||||
int upState = v1 > 40 ? 1 : 0;
|
||||
int downState = v2 > 40 ? 1 : 0;
|
||||
int rightState = v3 > 40 ? 1 : 0;
|
||||
int leftState = v4 > 40 ? 1 : 0;
|
||||
int clickState = v5 > 40 ? 1 : 0;
|
||||
// 移動距離を算出(左右同時押しも考慮)
|
||||
int xDistance = (leftState - rightState) * range;
|
||||
int yDistance = (upState - downState) * range;
|
||||
|
||||
//移動もクリックもしてないならシリアル送信は冗長なので、しない
|
||||
// && は AND、!はNOT
|
||||
if (!(xDistance == 0 && yDistance == 0 && clickState == 0)) {
|
||||
moveMouse(xDistance, yDistance, clickState);
|
||||
}
|
||||
delay(5);
|
||||
}
|
||||
```
|
||||
|
||||
### DrunkMouse(Add Randomness)
|
||||
|
||||
{{< button href="./DrunkMouse/DrunkMouse.ino">}}DL{{< /button >}}
|
||||
|
||||
### ADCTouch_Mouse_HID.ino (Only works for Leonardo and Pro Micro)
|
||||
|
||||
{{< button href="./ADCTouch_Mouse_HID/ADCTouch_Mouse_HID.ino">}}DL{{< /button >}}
|
||||
|
||||
### ADCTouch_Mouse_scroll.ino(works only with `move_relative_scroll.command`)
|
||||
|
||||
{{< button href="./ADCTouch_Mouse_scroll/ADCTouch_Mouse_scroll.ino">}}DL{{< /button >}}
|
183
content/docs/2023/code-design/8/_index.md
Normal file
@ -0,0 +1,183 @@
|
||||
---
|
||||
title: 第8週
|
||||
date: 2023-06-02
|
||||
weight: 8
|
||||
---
|
||||
|
||||
# 2023年 東京藝術大学 芸術情報センター開設科目 「コードとデザイン」 第8回
|
||||
|
||||
## スライド
|
||||
|
||||
{{< button href="2023-code-and-design-8.pdf">}}スライド(PDF){{< /button >}}
|
||||
|
||||
{{< button href="slides">}}スライド(HTML){{< /button >}}
|
||||
|
||||
|
||||
## Processingサンプルコード
|
||||
|
||||
### minimal_pong.pde
|
||||
|
||||
{{< button href="examples/minimal_pong/minimal_pong.pde">}}DL{{< /button >}}
|
||||
|
||||
|
||||
```java
|
||||
class Ball {
|
||||
float x;
|
||||
float y;
|
||||
float vel_x;
|
||||
float vel_y;
|
||||
Ball() {
|
||||
this.x = width/2;
|
||||
this.y = height/2;
|
||||
this.vel_x = random(0, 1.0) > 0.5 ? -3 : 3;
|
||||
this.vel_y = random(0, 1.0) > 0.5 ? -3 : 3;
|
||||
}
|
||||
public void update_pos() {
|
||||
this.x += this.vel_x;
|
||||
this.y += this.vel_y;
|
||||
if (this.x <0 || this.x > width) {
|
||||
this.reflect_horizontal();
|
||||
}
|
||||
if (this.y < 0 ) {
|
||||
this.reflect_vertical();
|
||||
}
|
||||
}
|
||||
void reflect_horizontal() {
|
||||
this.vel_x = -this.vel_x*1.1;
|
||||
}
|
||||
public void reflect_vertical() {
|
||||
this.vel_y = -this.vel_y*1.1;
|
||||
}
|
||||
}
|
||||
final float bar_width = 100;
|
||||
final float bar_y = 550;
|
||||
float bar_pos = 0.;
|
||||
boolean gameover = false;
|
||||
Ball ball = new Ball();
|
||||
|
||||
void setup() {
|
||||
size(600, 600);
|
||||
textMode(CENTER);
|
||||
rectMode(CENTER);
|
||||
}
|
||||
|
||||
void draw() {
|
||||
ball.update_pos();
|
||||
if (ball.y>height) {
|
||||
gameover = true;
|
||||
}
|
||||
if (gameover) {
|
||||
textSize(24);
|
||||
text("game over", width/2, height/2);
|
||||
} else {
|
||||
bar_pos = mouseX;
|
||||
if (ball.y > bar_y &&
|
||||
ball.x > bar_pos - bar_width/2 &&
|
||||
ball.x < bar_pos + bar_width/2) {
|
||||
ball.reflect_vertical();
|
||||
}
|
||||
background(255);
|
||||
fill(0);
|
||||
rect(bar_pos, bar_y, bar_width, 30);
|
||||
ellipse(ball.x, ball.y, 10, 10);
|
||||
}
|
||||
}
|
||||
|
||||
void mousePressed() {
|
||||
if (gameover) {
|
||||
gameover =false;
|
||||
ball = new Ball();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### minimal_pong_firmata.pde
|
||||
|
||||
|
||||
{{< button href="examples/minimal_pong_firmata/minimal_pong_firmata.pde">}}DL{{< /button >}}
|
||||
|
||||
```java
|
||||
import processing.serial.*;
|
||||
import cc.arduino.*;
|
||||
import org.firmata.*;
|
||||
|
||||
class Ball {
|
||||
float x;
|
||||
float y;
|
||||
float vel_x;
|
||||
float vel_y;
|
||||
Ball() {
|
||||
this.x = width/2;
|
||||
this.y = height/2;
|
||||
this.vel_x = random(0, 1.0)> 0.5 ? -5:5;
|
||||
this.vel_y = random(0, 1.0)> 0.5 ? -5:5;
|
||||
}
|
||||
public void update_pos() {
|
||||
this.x += this.vel_x;
|
||||
this.y += this.vel_y;
|
||||
if (this.x <0 || this.x > width) {
|
||||
this.reflect_horizontal();
|
||||
}
|
||||
if (this.y < 0 ) {
|
||||
this.reflect_vertical();
|
||||
}
|
||||
}
|
||||
void reflect_horizontal() {
|
||||
this.vel_x = -this.vel_x*1.1;
|
||||
}
|
||||
public void reflect_vertical() {
|
||||
this.vel_y = -this.vel_y*1.1;
|
||||
}
|
||||
}
|
||||
final float bar_width = 100;
|
||||
final float bar_y = 550;
|
||||
float bar_pos = 0.;
|
||||
boolean gameover = false;
|
||||
|
||||
Ball ball = new Ball();
|
||||
Arduino arduino;
|
||||
void setup() {
|
||||
size(600, 600);
|
||||
rectMode(CENTER);
|
||||
textAlign(CENTER);
|
||||
println(Arduino.list());
|
||||
//リストアップされたもののうち、"tty.usbmodem"を含む番号を選択(not cu.usbmodem)
|
||||
arduino = new Arduino(this, Arduino.list()[5], 57600);
|
||||
arduino.pinMode(2,Arduino.INPUT);
|
||||
}
|
||||
|
||||
void draw() {
|
||||
|
||||
bar_pos = map(arduino.analogRead(0), 0., 1024., 0., width);
|
||||
if (arduino.digitalRead(2) == Arduino.HIGH){
|
||||
buttonPressed();
|
||||
}
|
||||
ball.update_pos();
|
||||
if (ball.y>height) {
|
||||
gameover = true;
|
||||
}
|
||||
if (gameover) {
|
||||
textSize(24);
|
||||
text("game over", width/2, height/2);
|
||||
} else {
|
||||
if (ball.y > bar_y &&
|
||||
ball.x > bar_pos - bar_width/2 &&
|
||||
ball.x < bar_pos + bar_width/2) {
|
||||
ball.reflect_vertical();
|
||||
}
|
||||
background(255);
|
||||
fill(0);
|
||||
rect(bar_pos, bar_y, bar_width, 30);
|
||||
ellipse(ball.x, ball.y, 10, 10);
|
||||
}
|
||||
}
|
||||
|
||||
void buttonPressed() {
|
||||
if (gameover) {
|
||||
gameover = false;
|
||||
ball = new Ball();
|
||||
}
|
||||
}
|
||||
|
||||
```
|
@ -0,0 +1,68 @@
|
||||
class Ball {
|
||||
float x;
|
||||
float y;
|
||||
float vel_x;
|
||||
float vel_y;
|
||||
Ball() {
|
||||
this.x = width/2;
|
||||
this.y = height/2;
|
||||
this.vel_x = random(0, 1.0) > 0.5 ? -3 : 3;
|
||||
this.vel_y = random(0, 1.0) > 0.5 ? -3 : 3;
|
||||
}
|
||||
public void update_pos() {
|
||||
this.x += this.vel_x;
|
||||
this.y += this.vel_y;
|
||||
if (this.x <0 || this.x > width) {
|
||||
this.reflect_horizontal();
|
||||
}
|
||||
if (this.y < 0 ) {
|
||||
this.reflect_vertical();
|
||||
}
|
||||
}
|
||||
void reflect_horizontal() {
|
||||
this.vel_x = -this.vel_x*1.1;
|
||||
}
|
||||
public void reflect_vertical() {
|
||||
this.vel_y = -this.vel_y*1.1;
|
||||
}
|
||||
}
|
||||
final float bar_width = 100;
|
||||
final float bar_y = 550;
|
||||
float bar_pos = 0.;
|
||||
boolean gameover = false;
|
||||
Ball ball = new Ball();
|
||||
|
||||
void setup() {
|
||||
size(600, 600);
|
||||
textMode(CENTER);
|
||||
rectMode(CENTER);
|
||||
}
|
||||
|
||||
void draw() {
|
||||
ball.update_pos();
|
||||
if (ball.y>height) {
|
||||
gameover = true;
|
||||
}
|
||||
if (gameover) {
|
||||
textSize(24);
|
||||
text("game over", width/2, height/2);
|
||||
} else {
|
||||
bar_pos = mouseX;
|
||||
if (ball.y > bar_y &&
|
||||
ball.x > bar_pos - bar_width/2 &&
|
||||
ball.x < bar_pos + bar_width/2) {
|
||||
ball.reflect_vertical();
|
||||
}
|
||||
background(255);
|
||||
fill(0);
|
||||
rect(bar_pos, bar_y, bar_width, 30);
|
||||
ellipse(ball.x, ball.y, 10, 10);
|
||||
}
|
||||
}
|
||||
|
||||
void mousePressed() {
|
||||
if (gameover) {
|
||||
gameover =false;
|
||||
ball = new Ball();
|
||||
}
|
||||
}
|
@ -0,0 +1,81 @@
|
||||
import processing.serial.*;
|
||||
import cc.arduino.*;
|
||||
import org.firmata.*;
|
||||
|
||||
class Ball {
|
||||
float x;
|
||||
float y;
|
||||
float vel_x;
|
||||
float vel_y;
|
||||
Ball() {
|
||||
this.x = width/2;
|
||||
this.y = height/2;
|
||||
this.vel_x = random(0, 1.0)> 0.5 ? -5:5;
|
||||
this.vel_y = random(0, 1.0)> 0.5 ? -5:5;
|
||||
}
|
||||
public void update_pos() {
|
||||
this.x += this.vel_x;
|
||||
this.y += this.vel_y;
|
||||
if (this.x <0 || this.x > width) {
|
||||
this.reflect_horizontal();
|
||||
}
|
||||
if (this.y < 0 ) {
|
||||
this.reflect_vertical();
|
||||
}
|
||||
}
|
||||
void reflect_horizontal() {
|
||||
this.vel_x = -this.vel_x*1.1;
|
||||
}
|
||||
public void reflect_vertical() {
|
||||
this.vel_y = -this.vel_y*1.1;
|
||||
}
|
||||
}
|
||||
final float bar_width = 100;
|
||||
final float bar_y = 550;
|
||||
float bar_pos = 0.;
|
||||
boolean gameover = false;
|
||||
|
||||
Ball ball = new Ball();
|
||||
Arduino arduino;
|
||||
void setup() {
|
||||
size(600, 600);
|
||||
rectMode(CENTER);
|
||||
textAlign(CENTER);
|
||||
println(Arduino.list());
|
||||
//リストアップされたもののうち、"tty.usbmodem"を含む番号を選択(not cu.usbmodem)
|
||||
arduino = new Arduino(this, Arduino.list()[5], 57600);
|
||||
arduino.pinMode(2,Arduino.INPUT);
|
||||
}
|
||||
|
||||
void draw() {
|
||||
|
||||
bar_pos = map(arduino.analogRead(0), 0., 1024., 0., width);
|
||||
if (arduino.digitalRead(2) == Arduino.HIGH){
|
||||
buttonPressed();
|
||||
}
|
||||
ball.update_pos();
|
||||
if (ball.y>height) {
|
||||
gameover = true;
|
||||
}
|
||||
if (gameover) {
|
||||
textSize(24);
|
||||
text("game over", width/2, height/2);
|
||||
} else {
|
||||
if (ball.y > bar_y &&
|
||||
ball.x > bar_pos - bar_width/2 &&
|
||||
ball.x < bar_pos + bar_width/2) {
|
||||
ball.reflect_vertical();
|
||||
}
|
||||
background(255);
|
||||
fill(0);
|
||||
rect(bar_pos, bar_y, bar_width, 30);
|
||||
ellipse(ball.x, ball.y, 10, 10);
|
||||
}
|
||||
}
|
||||
|
||||
void buttonPressed() {
|
||||
if (gameover) {
|
||||
gameover = false;
|
||||
ball = new Ball();
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 318 KiB |
After Width: | Height: | Size: 299 KiB |
After Width: | Height: | Size: 222 KiB |
After Width: | Height: | Size: 443 KiB |
After Width: | Height: | Size: 494 KiB |
After Width: | Height: | Size: 748 KiB |
After Width: | Height: | Size: 852 KiB |
After Width: | Height: | Size: 1.1 MiB |
After Width: | Height: | Size: 240 KiB |
After Width: | Height: | Size: 1013 KiB |
After Width: | Height: | Size: 263 KiB |
After Width: | Height: | Size: 177 KiB |
After Width: | Height: | Size: 441 KiB |
After Width: | Height: | Size: 423 KiB |
After Width: | Height: | Size: 329 KiB |
After Width: | Height: | Size: 361 KiB |
After Width: | Height: | Size: 444 KiB |
After Width: | Height: | Size: 340 KiB |
After Width: | Height: | Size: 165 KiB |
After Width: | Height: | Size: 437 KiB |
After Width: | Height: | Size: 465 KiB |
After Width: | Height: | Size: 556 KiB |
After Width: | Height: | Size: 164 KiB |
After Width: | Height: | Size: 286 KiB |
After Width: | Height: | Size: 298 KiB |
After Width: | Height: | Size: 460 KiB |
After Width: | Height: | Size: 497 KiB |
After Width: | Height: | Size: 386 KiB |
After Width: | Height: | Size: 449 KiB |
After Width: | Height: | Size: 496 KiB |
After Width: | Height: | Size: 296 KiB |
After Width: | Height: | Size: 561 KiB |
After Width: | Height: | Size: 168 KiB |
After Width: | Height: | Size: 344 KiB |
After Width: | Height: | Size: 583 KiB |
After Width: | Height: | Size: 250 KiB |
After Width: | Height: | Size: 412 KiB |
After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 1.4 MiB |
After Width: | Height: | Size: 968 KiB |
After Width: | Height: | Size: 604 KiB |
After Width: | Height: | Size: 269 KiB |
After Width: | Height: | Size: 219 KiB |
After Width: | Height: | Size: 296 KiB |
After Width: | Height: | Size: 347 KiB |
After Width: | Height: | Size: 1.2 MiB |
After Width: | Height: | Size: 965 KiB |
After Width: | Height: | Size: 247 KiB |
After Width: | Height: | Size: 337 KiB |
After Width: | Height: | Size: 310 KiB |
After Width: | Height: | Size: 508 KiB |
After Width: | Height: | Size: 500 KiB |
After Width: | Height: | Size: 822 KiB |
After Width: | Height: | Size: 368 KiB |
After Width: | Height: | Size: 598 KiB |
After Width: | Height: | Size: 718 KiB |
After Width: | Height: | Size: 361 KiB |
After Width: | Height: | Size: 479 KiB |
10
content/docs/2023/code-design/8/slides/index.en.md
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
title: "Code and Design 2023 class 8 Slides"
|
||||
date: 2023-06-02
|
||||
bookHidden: true
|
||||
---
|
||||
|
||||
|
||||
# Slides
|
||||
|
||||
{{< slides_jpg >}}
|
10
content/docs/2023/code-design/8/slides/index.md
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
title: "コードとデザイン 2023年 第8回 スライド"
|
||||
date: 2023-06-02
|
||||
bookHidden: true
|
||||
---
|
||||
|
||||
|
||||
# スライド
|
||||
|
||||
{{< slides_jpg >}}
|
@ -40,7 +40,7 @@ In addition, by learning how to convert data and materials into each other throu
|
||||
5. [(5/12) Handmade Computer(DIWO Full Adder)](./5)
|
||||
6. [(5/19) Software and Algorithm - Let's try using Arduino](./6)
|
||||
7. [(5/26) Considering Inputs (Make Unreasonable Mouse)](./7)
|
||||
8. (6/2) Considering Output (motor, solenoid, relay)
|
||||
8. [(6/2) Considering Inputs 2 - Combining Processing and Arduino, OOP (PONG for One)](./8)
|
||||
9. (6/9) Cartesian Robot and Digital Fabrication (Plotter, Laser Cutter)
|
||||
10. (6/16) Cartesian Robot and Digital Fabrication (3D Printer and G-code Hack)
|
||||
11. (6/23) Studio Work 1. Consultation
|
||||
|
@ -41,7 +41,7 @@ bookCollapseSection: true
|
||||
5. [(5/12) Handmade Computer(みんなでつくる全加算器)](./5)
|
||||
6. [(5/19) ソフトウェアとアルゴリズムーArduinoを使ってみよう](./6)
|
||||
7. [(5/26) 入力を考える(不条理なマウスを作る)](./7)
|
||||
8. (6/2) 出力を考える(モーター、ソレノイド、リレー)
|
||||
8. [(6/2) 入力を考える2 - ProcessingとArduinoの連携、オブジェクト指向プログラミング(一人用PONG)](./8)
|
||||
9. (6/9) Cartesian Robotとデジタルファブリケーション(プロッター、レーザーカッター)
|
||||
10. (6/16) Cartesian Robotとデジタルファブリケーション (3DプリンターとGコードハック)
|
||||
11. (6/23) 制作①相談
|
||||
|