fix: properly lock across source and content refresh by sharing a mutex
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460879df31
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300aff4125
@ -394,12 +394,12 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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const buildMutex = new Mutex()
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const buildMutex = new Mutex()
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const timeoutIds = new Set()
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const timeoutIds = new Set()
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let firstBuild = true
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let cleanupBuild = null
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const build = async (clientRefresh) => {
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const build = async (clientRefresh) => {
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const release = await buildMutex.acquire()
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const release = await buildMutex.acquire()
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if (firstBuild) {
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firstBuild = false
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if (cleanupBuild) {
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} else {
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await cleanupBuild()
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console.log(chalk.yellow("Detected a source code change, doing a hard rebuild..."))
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console.log(chalk.yellow("Detected a source code change, doing a hard rebuild..."))
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}
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}
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@ -408,6 +408,7 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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console.log(`Reason: ${chalk.grey(err)}`)
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console.log(`Reason: ${chalk.grey(err)}`)
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process.exit(1)
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process.exit(1)
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})
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})
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release()
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if (argv.bundleInfo) {
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if (argv.bundleInfo) {
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const outputFileName = "quartz/.quartz-cache/transpiled-build.mjs"
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const outputFileName = "quartz/.quartz-cache/transpiled-build.mjs"
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@ -423,9 +424,8 @@ See the [documentation](https://quartz.jzhao.xyz) for how to get started.
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// bypass module cache
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// bypass module cache
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// https://github.com/nodejs/modules/issues/307
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// https://github.com/nodejs/modules/issues/307
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const { default: buildQuartz } = await import(cacheFile + `?update=${randomUUID()}`)
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const { default: buildQuartz } = await import(cacheFile + `?update=${randomUUID()}`)
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await buildQuartz(argv, clientRefresh)
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cleanupBuild = await buildQuartz(argv, buildMutex, clientRefresh)
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clientRefresh()
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clientRefresh()
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release()
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}
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}
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const rebuild = (clientRefresh) => {
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const rebuild = (clientRefresh) => {
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@ -18,7 +18,7 @@ import { trace } from "./util/trace"
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import { options } from "./util/sourcemap"
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import { options } from "./util/sourcemap"
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import { Mutex } from "async-mutex"
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import { Mutex } from "async-mutex"
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async function buildQuartz(argv: Argv, clientRefresh: () => void) {
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async function buildQuartz(argv: Argv, mut: Mutex, clientRefresh: () => void) {
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const ctx: BuildCtx = {
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const ctx: BuildCtx = {
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argv,
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argv,
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cfg,
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cfg,
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@ -38,6 +38,7 @@ async function buildQuartz(argv: Argv, clientRefresh: () => void) {
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console.log(` Emitters: ${pluginNames("emitters").join(", ")}`)
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console.log(` Emitters: ${pluginNames("emitters").join(", ")}`)
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}
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}
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const release = await mut.acquire()
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perf.addEvent("clean")
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perf.addEvent("clean")
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await rimraf(output)
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await rimraf(output)
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console.log(`Cleaned output directory \`${output}\` in ${perf.timeSince("clean")}`)
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console.log(`Cleaned output directory \`${output}\` in ${perf.timeSince("clean")}`)
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@ -56,15 +57,17 @@ async function buildQuartz(argv: Argv, clientRefresh: () => void) {
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const filteredContent = filterContent(ctx, parsedFiles)
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const filteredContent = filterContent(ctx, parsedFiles)
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await emitContent(ctx, filteredContent)
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await emitContent(ctx, filteredContent)
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console.log(chalk.green(`Done processing ${fps.length} files in ${perf.timeSince()}`))
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console.log(chalk.green(`Done processing ${fps.length} files in ${perf.timeSince()}`))
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release()
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if (argv.serve) {
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if (argv.serve) {
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return startServing(ctx, parsedFiles, clientRefresh)
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return startServing(ctx, mut, parsedFiles, clientRefresh)
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}
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}
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}
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}
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// setup watcher for rebuilds
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// setup watcher for rebuilds
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async function startServing(
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async function startServing(
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ctx: BuildCtx,
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ctx: BuildCtx,
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mut: Mutex,
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initialContent: ProcessedContent[],
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initialContent: ProcessedContent[],
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clientRefresh: () => void,
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clientRefresh: () => void,
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) {
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) {
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@ -78,7 +81,6 @@ async function startServing(
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}
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}
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const initialSlugs = ctx.allSlugs
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const initialSlugs = ctx.allSlugs
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const buildMutex = new Mutex()
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const timeoutIds: Set<ReturnType<typeof setTimeout>> = new Set()
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const timeoutIds: Set<ReturnType<typeof setTimeout>> = new Set()
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const toRebuild: Set<FilePath> = new Set()
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const toRebuild: Set<FilePath> = new Set()
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const toRemove: Set<FilePath> = new Set()
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const toRemove: Set<FilePath> = new Set()
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@ -111,7 +113,7 @@ async function startServing(
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// debounce rebuilds every 250ms
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// debounce rebuilds every 250ms
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timeoutIds.add(
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timeoutIds.add(
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setTimeout(async () => {
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setTimeout(async () => {
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const release = await buildMutex.acquire()
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const release = await mut.acquire()
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timeoutIds.forEach((id) => clearTimeout(id))
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timeoutIds.forEach((id) => clearTimeout(id))
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timeoutIds.clear()
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timeoutIds.clear()
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@ -164,11 +166,16 @@ async function startServing(
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.on("add", (fp) => rebuild(fp, "add"))
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.on("add", (fp) => rebuild(fp, "add"))
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.on("change", (fp) => rebuild(fp, "change"))
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.on("change", (fp) => rebuild(fp, "change"))
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.on("unlink", (fp) => rebuild(fp, "delete"))
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.on("unlink", (fp) => rebuild(fp, "delete"))
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return async () => {
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timeoutIds.forEach((id) => clearTimeout(id))
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await watcher.close()
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}
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}
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}
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export default async (argv: Argv, clientRefresh: () => void) => {
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export default async (argv: Argv, mut: Mutex, clientRefresh: () => void) => {
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try {
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try {
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return await buildQuartz(argv, clientRefresh)
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return await buildQuartz(argv, mut, clientRefresh)
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} catch (err) {
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} catch (err) {
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trace("\nExiting Quartz due to a fatal error", err as Error)
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trace("\nExiting Quartz due to a fatal error", err as Error)
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}
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}
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