uploaded week 7

This commit is contained in:
2023-05-26 18:46:25 +09:00
parent eebeea8f12
commit 260dd3372a
45 changed files with 646 additions and 2 deletions

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#include <ADCTouch.h>
const int upButton = A0;
const int downButton = A1;
const int leftButton = A2;
const int rightButton = A3;
const int mouseButton = A4;
int ref_up = 0;
int ref_down = 0;
int ref_left = 0;
int ref_right = 0;
int ref_mouse = 0;
int range = 10; // マウスカーソルの移動幅
void setup() {
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);
ref_up = ADCTouch.read(upButton, 100);
ref_down = ADCTouch.read(downButton, 100);
ref_left = ADCTouch.read(leftButton, 100);
ref_right = ADCTouch.read(rightButton, 100);
ref_mouse = ADCTouch.read(mouseButton, 100);
Serial.begin(9600);
}
//マウス移動に関する処理をひとまとめに
void moveMouse(int x, int y, int mouse_state) {
Serial.print(x);
Serial.print(" ");
Serial.print(y);
Serial.print(" ");
Serial.println(mouse_state);
}
void loop() {
// ボタンの検出
int v1 = ADCTouch.read(upButton, 100) - ref_up;
int v2 = ADCTouch.read(downButton, 100) - ref_down;
int v3 = ADCTouch.read(leftButton, 100) - ref_left;
int v4 = ADCTouch.read(rightButton, 100) - ref_right;
int v5 = ADCTouch.read(mouseButton, 100) - ref_mouse;
//40以上ならクリックしたとみなし、1を、40以下なら0を
// A ? B : C;はif (A) { return B;} else {return C;} の略記(三項演算子)
int upState = v1 > 40 ? 1 : 0;
int downState = v2 > 40 ? 1 : 0;
int rightState = v3 > 40 ? 1 : 0;
int leftState = v4 > 40 ? 1 : 0;
int clickState = v5 > 40 ? 1 : 0;
// 移動距離を算出(左右同時押しも考慮)
int xDistance = (leftState - rightState) * range;
int yDistance = (upState - downState) * range;
//移動もクリックもしてないならシリアル送信は冗長なので、しない
// &&  AND、!はNOT
if (!(xDistance == 0 && yDistance == 0 && clickState == 0)) {
moveMouse(xDistance, yDistance, clickState);
}
delay(5);
}

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// Arduino Leonardo,Arduino Micro,Sparkfun Pro Microなど、ATMega32u4チップのものを使うこと
#include <Mouse.h>
#include <ADCTouch.h>
const int upButton = A0;
const int downButton = A1;
const int leftButton = A2;
const int rightButton = A3;
const int mouseButton = A4;
int ref_up = 0;
int ref_down = 0;
int ref_left = 0;
int ref_right = 0;
int ref_mouse = 0;
int range = 10;
void setup() {
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);
ref_up = ADCTouch.read(upButton, 100);
ref_down = ADCTouch.read(downButton, 100);
ref_left = ADCTouch.read(leftButton, 100);
ref_right = ADCTouch.read(rightButton, 100);
ref_mouse = ADCTouch.read(mouseButton, 100);
Serial.begin(9600);
}
void moveMouse(int x, int y, int mouse_state) {
Mouse.move(x, y, 0);
if (mouse_state == 1) {
if (!Mouse.isPressed(MOUSE_LEFT)) {
Mouse.press(MOUSE_LEFT);
}
}
else {
if (Mouse.isPressed(MOUSE_LEFT)) {
Mouse.release(MOUSE_LEFT);
}
}
}
void loop() {
int v1 = ADCTouch.read(upButton, 100) - ref_up;
int v2 = ADCTouch.read(downButton, 100) - ref_down;
int v3 = ADCTouch.read(leftButton, 100) - ref_left;
int v4 = ADCTouch.read(rightButton, 100) - ref_right;
int v5 = ADCTouch.read(mouseButton, 100) - ref_mouse;
int upState = v1 > 40 ? 1 : 0;
int downState = v2 > 40 ? 1 : 0;
int rightState = v3 > 40 ? 1 : 0;
int leftState = v4 > 40 ? 1 : 0;
int clickState = v5 > 40 ? 1 : 0;
int xDistance = (leftState - rightState) * range;
int yDistance = (upState - downState) * range;
if (!(xDistance == 0 && yDistance == 0 && clickState == 0)) {
moveMouse(xDistance, yDistance, clickState);
}
delay(5);
}

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#include <ADCTouch.h>
const int upButton = A0;
const int downButton = A1;
const int leftButton = A2;
const int rightButton = A3;
const int mouseButton = A4;
const int scrollButton = A5;
int ref_up = 0;
int ref_down = 0;
int ref_left = 0;
int ref_right = 0;
int ref_mouse = 0;
int ref_scroll = 0;
int range = 10; // マウスカーソルの移動幅
void setup() {
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);
pinMode(scrollButton, INPUT);
ref_up = ADCTouch.read(upButton, 100);
ref_down = ADCTouch.read(downButton, 100);
ref_left = ADCTouch.read(leftButton, 100);
ref_right = ADCTouch.read(rightButton, 100);
ref_mouse = ADCTouch.read(mouseButton, 100);
ref_scroll = ADCTouch.read(scrollButton, 100);
Serial.begin(9600);
}
//マウス移動に関する処理をひとまとめに
void moveMouse(int x, int y, int mouse_state, int scroll=0) {
Serial.print(x);
Serial.print(" ");
Serial.print(y);
Serial.print(" ");
Serial.print(mouse_state);
Serial.print(" ");
Serial.println(scroll);
}
void loop() {
// ボタンの検出
int v1 = ADCTouch.read(upButton, 100) - ref_up;
int v2 = ADCTouch.read(downButton, 100) - ref_down;
int v3 = ADCTouch.read(leftButton, 100) - ref_left;
int v4 = ADCTouch.read(rightButton, 100) - ref_right;
int v5 = ADCTouch.read(mouseButton, 100) - ref_mouse;
int v6 = ADCTouch.read(scrollButton, 100) - ref_scroll;
//40以上ならクリックしたとみなし、1を、40以下なら0を
// A ? B : C;はif (A) { return B;} else {return C;} の略記(三項演算子)
int upState = v1 > 40 ? 1 : 0;
int downState = v2 > 40 ? 1 : 0;
int rightState = v3 > 40 ? 1 : 0;
int leftState = v4 > 40 ? 1 : 0;
int clickState = v5 > 40 ? 1 : 0;
int scrollState = v6 > 20 ? (v6 > 200 ? 1 : -1) : 0;
// 移動距離を算出(左右同時押しも考慮)
int xDistance = (leftState - rightState) * range;
int yDistance = (upState - downState) * range;
//移動もクリックもしてないならシリアル送信は冗長なので、しない
// &&  AND、!はNOT
if (!(xDistance == 0 && yDistance == 0 && clickState == 0 && scrollState == 0)) {
moveMouse(xDistance, yDistance, clickState,scrollState);
}
delay(5);
}

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#include <ADCTouch.h>
//setup()とloop()で共通して使う値はグローバル変数(関数の外側)で定義しておく
int ref = 0;
void setup() {
pinMode(A0, INPUT);
pinMode(LED_BUILTIN, OUTPUT);
Serial.begin(9600);
//繋げた導体の状態で初期値が変わるので、それを保存しておく必要がある
ref = ADCTouch.read(A0, 100); //(使用するピン番号,平均を取るサンプル数)
}
void loop() {
int val = ADCTouch.read(A0, 100) - ref;
if (val > 40) {
digitalWrite(LED_BUILTIN, HIGH);
} else {
digitalWrite(LED_BUILTIN, LOW);
}
Serial.println(val);
delay(40);
}

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#include <ADCTouch.h>
void setup() {
pinMode(A0, INPUT);
pinMode(LED_BUILTIN, OUTPUT);
Serial.begin(9600);
}
void loop() {
int val = ADCTouch.read(A0, 100);
Serial.println(val);
delay(40);
}

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#include <ADCTouch.h>
const int upButton = A0;
const int downButton = A1;
const int leftButton = A2;
const int rightButton = A3;
const int mouseButton = A4;
int ref_up = 0;
int ref_down = 0;
int ref_left = 0;
int ref_right = 0;
int ref_mouse = 0;
int range = 10; // マウスカーソルの移動幅
void setup() {
randomSeed(analogRead(A5));
pinMode(upButton, INPUT);
pinMode(downButton, INPUT);
pinMode(leftButton, INPUT);
pinMode(rightButton, INPUT);
pinMode(mouseButton, INPUT);
ref_up = ADCTouch.read(upButton, 100);
ref_down = ADCTouch.read(downButton, 100);
ref_left = ADCTouch.read(leftButton, 100);
ref_right = ADCTouch.read(rightButton, 100);
ref_mouse = ADCTouch.read(mouseButton, 100);
Serial.begin(9600);
}
//マウス移動に関する処理をひとまとめに
void moveMouse(int x, int y, int mouse_state) {
Serial.print(x);
Serial.print(" ");
Serial.print(y);
Serial.print(" ");
Serial.println(mouse_state);
}
void loop() {
// ボタンの検出
int v1 = ADCTouch.read(upButton, 100) - ref_up;
int v2 = ADCTouch.read(downButton, 100) - ref_down;
int v3 = ADCTouch.read(leftButton, 100) - ref_left;
int v4 = ADCTouch.read(rightButton, 100) - ref_right;
int v5 = ADCTouch.read(mouseButton, 100) - ref_mouse;
//40以上ならクリックしたとみなし、1を、40以下なら0を
// A ? B : C;はif (A) { return B;} else {return C;} の略記(三項演算子)
int upState = v1 > 40 ? 1 : 0;
int downState = v2 > 40 ? 1 : 0;
int rightState = v3 > 40 ? 1 : 0;
int leftState = v4 > 40 ? 1 : 0;
int clickState = v5 > 40 ? 1 : 0;
// 移動距離を算出(左右同時押しも考慮)
int xDistance = (leftState - rightState) * range + random(-10,10);
int yDistance = (upState - downState) * range + random(-10,10);
//移動もクリックもしてないならシリアル送信は冗長なので、しない
// &&  AND、!はNOT
if (!(xDistance == 0 && yDistance == 0 && clickState == 0)) {
moveMouse(xDistance, yDistance, clickState);
}
delay(5);
}